Yes, I'm merging lots of reads into one stream.
I assumed that Nuke only grabs the channels it needs at the time, and that
any channels merged in that aren't used, don't load into RAM.
Is this wrong?

R


On Wed, Jun 19, 2013 at 5:14 PM, Elias Ericsson Rydberg <
[email protected]> wrote:

> I assume you're merging all the channels into one big stream? Does memory
> use go down if you don't?
>
>
> 2013/6/19 Ryan O'Phelan <[email protected]>
>
>> I'm running out of memory on the farm on one of my comps.
>> I don't remember running into this kind of thing with a comp of this size
>> on nuke 6.3x and I'm wondering if I have missed something.
>>
>> I've precomped all the branches that I can.
>>
>> I've also turned off all postage stamps.
>>
>> I've also tried turning down the cache memory usage to 10%, along with
>> turning all memory settings to very low.
>>
>> Renders consistently run out of ram on the farm. The farm nodes have 16GB
>> RAM.
>> On my comp station, this comp eats 22GB of RAM, until I clear the buffers.
>>
>>
>> It's a somewhat large comp. 781 nodes. 762 channels. About 75 read nodes
>> (reads are CG passes)
>> HD inputs are between 2MB/frame and 8MB/frame
>> Rendering zip1 16 half EXR
>>
>> Environment:
>> Windows 7
>> Nuke 7.0v6
>> same config on farm, except 16GB RAM
>>
>>
>> Looking at my buffer report, I'm noticing a large amount of ChannleMerge
>> nodes reporting memory usage of 300-400MB each. For example:
>>
>> ChannelMerge
>>
>> total usage: 339MB
>>
>> user data:
>>
>> cacheRegion 1920x1080
>>
>> channels
>>
>> [... lots of channels listed here ...]
>>
>> usage 100%
>>
>> lossage 19
>>
>> weight 0x0
>>
>>
>>
>> another example:
>>
>>
>> ShuffleCopy
>>
>> total usage: 247MB
>>
>> user data:
>>
>> cacheRegion 1928x1088
>>
>> channels
>> extraTex_vrayUserColor_restaurant01.g,nigel.body,props.dump,lloyd.body,linus,extraTex_vrayUserColor_set03.r,reflect.red,reflect.green,reflect.blue,refract.red,refract.green,refract.blue,specular.red,specular.green,specular.blue,GI.red,GI.green,GI.blue,SSS.r,SSS.g,SSS.b,diffuse.r,diffuse.g,diffuse.b,lighting.red,lighting.green,lighting.blue,extraTex_vrayUserColor_interiors.g,extraTex_vrayUserColor_restaurant02.r,extraTex_vrayUserColor_set01.g,extraTex_vrayUserColor_set01.b,extraTex_vrayUserColor_set02.r,extraTex_vrayUserColor_set02.g,extraTex_vrayUserColor_set03.g,gush.a,normWorld.r,normWorld.g,normWorld.b,gg.body,gg.hair,bldg.green,bldg.blue,bldg.alpha,lloyd.stripe
>>
>> usage 100%
>>
>>  weight 0x0
>>
>>
>> Is this normal?
>>
>> Why are there lots of channels listed in the ChannelMerge node, when it
>> should only be evaluating two input channels, and outputing one channel?
>>
>>
>> Why is this comp so heavy?
>>
>> What am I missing here?
>>
>>
>> Thanks for your help,
>>
>> Ryan
>>
>>
>>
>>
>>
>>
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>
>
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