I'm not sure to be honest. But if there is channels you're not using, try
removing them with the remove node and try again? Would love to know!


2013/6/19 Ryan O'Phelan <[email protected]>

> Yes, I'm merging lots of reads into one stream.
> I assumed that Nuke only grabs the channels it needs at the time, and that
> any channels merged in that aren't used, don't load into RAM.
> Is this wrong?
>
> R
>
>
> On Wed, Jun 19, 2013 at 5:14 PM, Elias Ericsson Rydberg <
> [email protected]> wrote:
>
>> I assume you're merging all the channels into one big stream? Does memory
>> use go down if you don't?
>>
>>
>> 2013/6/19 Ryan O'Phelan <[email protected]>
>>
>>> I'm running out of memory on the farm on one of my comps.
>>> I don't remember running into this kind of thing with a comp of this
>>> size on nuke 6.3x and I'm wondering if I have missed something.
>>>
>>> I've precomped all the branches that I can.
>>>
>>> I've also turned off all postage stamps.
>>>
>>> I've also tried turning down the cache memory usage to 10%, along with
>>> turning all memory settings to very low.
>>>
>>> Renders consistently run out of ram on the farm. The farm nodes have
>>> 16GB RAM.
>>> On my comp station, this comp eats 22GB of RAM, until I clear the
>>> buffers.
>>>
>>>
>>> It's a somewhat large comp. 781 nodes. 762 channels. About 75 read nodes
>>> (reads are CG passes)
>>> HD inputs are between 2MB/frame and 8MB/frame
>>> Rendering zip1 16 half EXR
>>>
>>> Environment:
>>> Windows 7
>>> Nuke 7.0v6
>>> same config on farm, except 16GB RAM
>>>
>>>
>>> Looking at my buffer report, I'm noticing a large amount of ChannleMerge
>>> nodes reporting memory usage of 300-400MB each. For example:
>>>
>>> ChannelMerge
>>>
>>> total usage: 339MB
>>>
>>> user data:
>>>
>>> cacheRegion 1920x1080
>>>
>>> channels
>>>
>>> [... lots of channels listed here ...]
>>>
>>> usage 100%
>>>
>>> lossage 19
>>>
>>> weight 0x0
>>>
>>>
>>>
>>> another example:
>>>
>>>
>>> ShuffleCopy
>>>
>>> total usage: 247MB
>>>
>>> user data:
>>>
>>> cacheRegion 1928x1088
>>>
>>> channels
>>> extraTex_vrayUserColor_restaurant01.g,nigel.body,props.dump,lloyd.body,linus,extraTex_vrayUserColor_set03.r,reflect.red,reflect.green,reflect.blue,refract.red,refract.green,refract.blue,specular.red,specular.green,specular.blue,GI.red,GI.green,GI.blue,SSS.r,SSS.g,SSS.b,diffuse.r,diffuse.g,diffuse.b,lighting.red,lighting.green,lighting.blue,extraTex_vrayUserColor_interiors.g,extraTex_vrayUserColor_restaurant02.r,extraTex_vrayUserColor_set01.g,extraTex_vrayUserColor_set01.b,extraTex_vrayUserColor_set02.r,extraTex_vrayUserColor_set02.g,extraTex_vrayUserColor_set03.g,gush.a,normWorld.r,normWorld.g,normWorld.b,gg.body,gg.hair,bldg.green,bldg.blue,bldg.alpha,lloyd.stripe
>>>
>>> usage 100%
>>>
>>>  weight 0x0
>>>
>>>
>>> Is this normal?
>>>
>>> Why are there lots of channels listed in the ChannelMerge node, when it
>>> should only be evaluating two input channels, and outputing one channel?
>>>
>>>
>>> Why is this comp so heavy?
>>>
>>> What am I missing here?
>>>
>>>
>>> Thanks for your help,
>>>
>>> Ryan
>>>
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
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>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
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