If I understand you correctly, you could try creating a matte that is a
slice of the depth map then using that as an input for a LevelSet node to
spread the edges based on the matte edge.


On 25 June 2013 09:38, Pankaj Deshmukh <[email protected]> wrote:

> Hello,
>
> How to outer pixel spread using by Depth map
>
> --
> Thanks
>
>
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