Perhaps a zblur?

On Jun 25, 2013, at 8:01 AM, Michael Garrett <[email protected]> wrote:

> If I understand you correctly, you could try creating a matte that is a slice 
> of the depth map then using that as an input for a LevelSet node to spread 
> the edges based on the matte edge.
> 
> 
> On 25 June 2013 09:38, Pankaj Deshmukh <[email protected]> wrote:
> Hello,
> 
> How to outer pixel spread using by Depth map
> 
> -- 
> Thanks
> 
> 
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