if you take the clone off fg you should get the time offset appear, also the 
cog opens up other parameters


 
Howard



>________________________________
> From: Michael Garrett <michaeld...@gmail.com>
>To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> 
>Sent: Wednesday, 3 July 2013, 17:24
>Subject: [Nuke-users] Clone time offset, onion skin
> 
>
>
>I've never really done a clone time offset in Nuke before, but it seems that I 
>can't set the time offset until I've laid a stroke down since the only place 
>to adjust this appears to be the Clone tab, which is greyed out until you lay 
>a stroke down. Then of course it's reset to 0 for the next stroke since it 
>works per stroke. Which is good in some ways since it gives you more control 
>but it should be stuck at the last frame offset selection until you change it 
>again. Maybe it's available as a knob in the viewer control panel like 
>everything else but I can't see it there.
>
>
>In addition, the clone time offset doesn't seem to work with the onion skin 
>overlay. So in concerto with the above problem, I can't interactively see what 
>I'm doing.
>
>
>Am I missing something here? It seems the workaround is to use multiple paint 
>nodes with time offsets set up manually, and maybe the reveal node.
>
>
>Commotion did this so right!!!
>
>
>Thanks,
>Michael
>
>
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>
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