Thank you Howard - although I did click the cog before,  I missed that
little delta-t symbol for the time offset. And although I had set the input
to bg1 in the toolbar, the onionskin still didn't reflect that. But now
it's working (not sure what I did differently).

Michael


On 3 July 2013 12:28, Howard Jones <[email protected]> wrote:

> if you take the clone off fg you should get the time offset appear, also
> the cog opens up other parameters
>
>
> Howard
>
>   ------------------------------
>  *From:* Michael Garrett <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Wednesday, 3 July 2013, 17:24
> *Subject:* [Nuke-users] Clone time offset, onion skin
>
> I've never really done a clone time offset in Nuke before, but it seems
> that I can't set the time offset until I've laid a stroke down since the
> only place to adjust this appears to be the Clone tab, which is greyed out
> until you lay a stroke down. Then of course it's reset to 0 for the next
> stroke since it works per stroke. Which is good in some ways since it gives
> you more control but it should be stuck at the last frame offset selection
> until you change it again. Maybe it's available as a knob in the viewer
> control panel like everything else but I can't see it there.
>
> In addition, the clone time offset doesn't seem to work with the onion
> skin overlay. So in concerto with the above problem, I can't interactively
> see what I'm doing.
>
> Am I missing something here? It seems the workaround is to use multiple
> paint nodes with time offsets set up manually, and maybe the reveal node.
>
> Commotion did this so right!!!
>
> Thanks,
> Michael
>
>
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