I've found that the ability to edit a roto shape in context of a downstream transform on a Card3D in an ImagePlane type of gizmo can be a bit flakey, but have come to the conclusion that it's down to the input camera node's near clipping plane - not too large, not too small. A value of 0.1 in my small sample of tests. At least on the ImagePlane-ish gizmo that I've made which is similar in spirit to the one on Nukepedia. Has anyone else noticed this? I hope that's consistent so that I always know how to get the roto shape to display in future.
Thanks, Michael
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