Thanks for that! At least I know that arbitrarily adjusting that value may make it work. Before, I just thought it didn't work full stop.
On 14 July 2013 18:42, Frank Rueter <fr...@beingfrank.info> wrote: > yes, it's been like this for a long time; sometimes you can't see the spline > and you have to adjust the near clipping plane to make it visible. > > > > > On 10/07/13 08:27, Michael Garrett wrote: > > I've found that the ability to edit a roto shape in context of a downstream > transform on a Card3D in an ImagePlane type of gizmo can be a bit flakey, > but have come to the conclusion that it's down to the input camera node's > near clipping plane - not too large, not too small. A value of 0.1 in my > small sample of tests. At least on the ImagePlane-ish gizmo that I've made > which is similar in spirit to the one on Nukepedia. Has anyone else noticed > this? I hope that's consistent so that I always know how to get the roto > shape to display in future. > > Thanks, > Michael > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users