Thanks for that! At least I know that arbitrarily adjusting that value
may make it work. Before, I just thought it didn't work full stop.


On 14 July 2013 18:42, Frank Rueter <fr...@beingfrank.info> wrote:
> yes, it's been like this for a long time; sometimes you can't see the spline
> and you have to adjust the near clipping plane to make it visible.
>
>
>
>
> On 10/07/13 08:27, Michael Garrett wrote:
>
> I've found that the ability to edit a roto shape in context of a downstream
> transform on a Card3D in an ImagePlane type of gizmo can be a bit flakey,
> but have come to the conclusion that it's down to the input camera node's
> near clipping plane - not too large, not too small. A value of 0.1 in my
> small sample of tests. At least on the ImagePlane-ish gizmo that I've made
> which is similar in spirit to the one on Nukepedia. Has anyone else noticed
> this? I hope that's consistent so that I always know how to get the roto
> shape to display in future.
>
> Thanks,
> Michael
>
>
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