You're on the right track, but what Nuke's doing is technically correct, as an invert is simply subtracting all values from 1. To do what you want, add a colorspace node before and after the invert. Make the first one in: linear / out: sRGB, then the one after the invert make the opposite, in: sRGB / out: linear.
Sent from my iPhone On Jul 11, 2013, at 10:00 PM, Darren Coombes <[email protected]> wrote: > Hi everyone, when you invert an image in nuke, it never seems to be an exact > invert, now I'm guessing that if I've got my viewer set to sRGB, it's never > going to look like an exact invert due to the math between linear and sRGB. > Am I correct with this? And how would you go about correcting the conversion? > Would it be a gamma correction or is there more to it? > > Thanks. > > Thanks. > Darren Coombes > > Check out some of my work... > www.vimeo.com/darrencoombes > > Mob: +61 418 631 079 > Skype: darrencoombes > Twitter: @durwood81 > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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