Thanks for that, it's good to get an understanding of the math behind even the simple operations. Knew it wasn't about just doing a straight invert. Thanks.
Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81 On 12/07/2013, at 3:17 PM, Joe Laude <[email protected]> wrote: > You're on the right track, but what Nuke's doing is technically correct, as > an invert is simply subtracting all values from 1. To do what you want, add a > colorspace node before and after the invert. Make the first one in: linear / > out: sRGB, then the one after the invert make the opposite, in: sRGB / out: > linear. > > Sent from my iPhone > > On Jul 11, 2013, at 10:00 PM, Darren Coombes <[email protected]> wrote: > >> Hi everyone, when you invert an image in nuke, it never seems to be an exact >> invert, now I'm guessing that if I've got my viewer set to sRGB, it's never >> going to look like an exact invert due to the math between linear and sRGB. >> Am I correct with this? And how would you go about correcting the >> conversion? Would it be a gamma correction or is there more to it? >> >> Thanks. >> >> Thanks. >> Darren Coombes >> >> Check out some of my work... >> www.vimeo.com/darrencoombes >> >> Mob: +61 418 631 079 >> Skype: darrencoombes >> Twitter: @durwood81 >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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