I want to layer a projection across individually textured merged geo.
I find this scenario extremely useful for adding touch-up projections
in areas where geo is overlapping and you want to create a blend area
because the texture looks nasty at the overlapping area.

I'm not sure if I'm having a brain fog today or if this is something
that really hasn't come up for me before in Nuke, but the only way I
can see to do this right now is to have two ScanlineRender outputs. I
need something like a MergeMat but it's the MergeGeo (or Scene node)
upstream of it that kills the ability to use it. I figured this would
possibly be a good application of BlendMat but I can't get that
working except with the underlying vertex colour. Thanks for any
insight here, or maybe I should put in a feature request?

Cheers,
Michael
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