I want to layer a projection across individually textured merged geo. I find this scenario extremely useful for adding touch-up projections in areas where geo is overlapping and you want to create a blend area because the texture looks nasty at the overlapping area.
I'm not sure if I'm having a brain fog today or if this is something that really hasn't come up for me before in Nuke, but the only way I can see to do this right now is to have two ScanlineRender outputs. I need something like a MergeMat but it's the MergeGeo (or Scene node) upstream of it that kills the ability to use it. I figured this would possibly be a good application of BlendMat but I can't get that working except with the underlying vertex colour. Thanks for any insight here, or maybe I should put in a feature request? Cheers, Michael _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
