You mean something like this?
set cut_paste_input [stack 0]
version 7.0 v8
Camera2 {
inputs 0
translate {-4.029312134 1.01058495 0.2428448796}
rotate {-11.99999046 -90.3295517 -4.773383466e-008}
name Camera2
selected true
xpos 706
ypos -476
}
set Nd0009e50 [stack 0]
push $Nd0009e50
push $cut_paste_input
Camera2 {
translate {-1.36818707 0.9573410749 1.405868173}
rotate {-27.13930075 -46.71111732 2.767881227}
name Camera1
selected true
xpos 699
ypos -714
}
Constant {
inputs 0
channels rgb
color {0 1 0 0}
name Constant4
selected true
xpos 571
ypos -849
}
Project3D {
inputs 2
name Project3D1
selected true
xpos 571
ypos -681
}
set Ncfc8a620 [stack 0]
Constant {
inputs 0
channels rgb
color {1 0 0 1}
name Constant3
selected true
xpos 782
ypos -825
}
MergeMat {
inputs 2
name MergeMat2
selected true
xpos 769
ypos -622
}
Cube {
name Cube2
selected true
xpos 769
ypos -585
}
push $Ncfc8a620
Constant {
inputs 0
channels rgb
color {0 0 1 1}
name Constant2
selected true
xpos 377
ypos -836
}
MergeMat {
inputs 2
name MergeMat3
selected true
xpos 377
ypos -657
}
Cube {
translate {0.1299999952 0.1879999936 0.8059999943}
name Cube1
selected true
xpos 377
ypos -561
}
MergeGeo {
inputs 2
name MergeGeo1
selected true
xpos 491
ypos -507
}
Scene {
inputs 2
name Scene1
selected true
xpos 494
ypos -462
}
push 0
ScanlineRender {
inputs 3
motion_vectors_type distance
name ScanlineRender1
selected true
xpos 484
ypos -321
}
Zitat von Michael Garrett <[email protected]>:
I want to layer a projection across individually textured merged geo.
I find this scenario extremely useful for adding touch-up projections
in areas where geo is overlapping and you want to create a blend area
because the texture looks nasty at the overlapping area.
I'm not sure if I'm having a brain fog today or if this is something
that really hasn't come up for me before in Nuke, but the only way I
can see to do this right now is to have two ScanlineRender outputs. I
need something like a MergeMat but it's the MergeGeo (or Scene node)
upstream of it that kills the ability to use it. I figured this would
possibly be a good application of BlendMat but I can't get that
working except with the underlying vertex colour. Thanks for any
insight here, or maybe I should put in a feature request?
Cheers,
Michael
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__________________________________________________
Falko Paeper
Tel. 0173 74 84 449
[email protected] | [email protected]
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg
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