With overlapping shapes you usually have to isolate parts ( like each finger) and morph them individually and comp them back together. It really becomes more about designing the transition. One nice thing is that you can more easily make each layer/shape morph at different speeds, often improving the feel. Good luck!
Sent from my iPad On Sep 27, 2013, at 1:54 PM, Brogan Ross <[email protected]> wrote: > Hey everyone, > This question isn't totally Nuke specific, but this is a great resource > so I figured I'd check here. I'm working on a morph from a hand to monster > hand with three fingers. The issue I'm running into is that the fingers on > the human hand will overlap one another and create loops. More specifically, > I'm morphing the index and middle fingers into one monster finger and the > ring and pinkie fingers into the other monster finger. But, during the hand > footage, the tip of the middle finger goes behind the tip of the index finger > creating a sideways D shape. Does anyone have any recommendations on dealing > with this? > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
