The mirrored camera is the best choice because you can maintain a true pass
system in the reflection(you will have diffuse,  gi,  etc.) ,  which you
can't do otherwise.

If you are feeling adventurous,  you could try projecting a velocity pass
on your geo, from a previous render, and then rendering the reflection.
Your vertical vector will be inverted,  but that's easy to fix in comp.

Personally,  I would stick to motion blur in camera. Lazy,  I know.

Ryan
On Sep 28, 2013 2:50 AM, "matt estela" <[email protected]> wrote:

> I'm no v-ray expert either, but knowing that vray can be treated as a pure
> path-tracer like arnold, and getting motion blurred reflections from a
> pathtracer is down to spreading your reflection samples over time, I'm sure
> v-ray could do this happily, albeit slowly. Did a quick google, found some
> images that imply it can do it fine:
>
> http://www.cg-blog.com/index.php/2013/04/11/vray-motion-blur.htm
>
> (the first overly-streaky motion blurred image, you can see matching
> streaked reflections on the floor).
>
> You might have misremembered in terms of  exporting motion vectors and
> applying blur in comp, in which case yes, there's no easy way to capture
> that in the render, and you'd need to do the cheats you've described.
>
> Another way would be to take your render camera, duplicate it, mirror it
> on the ground axis, render your reflections through that second
> 'reflection' camera. That way you could still export motion vectors, and
> keep it all in comp. Depends how clever you wanna be, vs just brute force
> render your way though it, which is becoming the norm these days.
>
>
>
>
> On 28 September 2013 16:18, adam jones <[email protected]> wrote:
>
>> Hey hey
>>
>> I ask this question with the feeling I might have over looked some thing.
>>
>> I know this is not a vRay forum but I just want to give you the complete
>> story
>>
>> Ok am about to commence comp work on a TVC I have a mechanical object
>> moving across a mirror like ground surface, this object will have various
>> types / directions of MB going on some from its direction of movement but
>> also spinning wheels and cog with MB.
>>
>> Now from what I remember (might be different in newer version of the vRay
>> render) the MB is a vary post task being that it will not be shown in the
>> reflections on the ground.
>>
>> I have a couple of ideas of how to get this MB into the ground
>> reflections but they don't feel to elegant.
>>
>> one thought I had was….
>>
>> there use to be a gizmo floating around that you could cast ground
>> shadows with a projection camera, I just can't remember if it required I
>> piece of geo or and alpha to do it, does an you remember this gizmo.
>>
>> also if any one has some ideas and or pointer that would be cool.
>>
>> keeping in mind that the ground surface will need to produce some what of
>> a clean reflection.
>>
>> thank you all
>>
>> -adam_______________________________________________
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>
>
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