Hey hey I ask this question with the feeling I might have over looked some thing.
I know this is not a vRay forum but I just want to give you the complete story Ok am about to commence comp work on a TVC I have a mechanical object moving across a mirror like ground surface, this object will have various types / directions of MB going on some from its direction of movement but also spinning wheels and cog with MB. Now from what I remember (might be different in newer version of the vRay render) the MB is a vary post task being that it will not be shown in the reflections on the ground. I have a couple of ideas of how to get this MB into the ground reflections but they don't feel to elegant. one thought I had was…. there use to be a gizmo floating around that you could cast ground shadows with a projection camera, I just can't remember if it required I piece of geo or and alpha to do it, does an you remember this gizmo. also if any one has some ideas and or pointer that would be cool. keeping in mind that the ground surface will need to produce some what of a clean reflection. thank you all -adam_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
