This is the way it works in Fusion.
Fusion has no pixel based properties. Everything is just a percentage of
the working resolution. So moving a frame all the way to the right is a
value of 1 in X.
Whenever I work on Fusion this stuff really annoys me. If I want a 1-2
pixel blur, I have to blur by 0.00795 or something annoying. It makes the
controls really difficult, and typing numbers also. Plus, I like knowing
what the pixel value of things is. I want to know when I reposition
something that I repositioned it by 103 pixels and not 103.556789 (less to
no filtering). I want to know that I have a 2 pixel blur.
Maybe it's just about getting used to things, but I'm not sure it's as
simple as that.
Anyway, I'm sure you guys have your reasons for wanting to go down this
route. But maybe get a trial for Fusion and see how they implemented it
there, then copy it in Nuke. Might be helpful.

Good luck.
R





Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Thu, Dec 19, 2013 at 4:52 PM, Steve Newbold <[email protected]> wrote:

>  Normalised Device Coord!
>
>
>
> On 19/12/13 14:49, HSK wrote:
>
> Hey Matt,
>
>  I'd love to know what NDC stands for ....
>
>  a quick Google search gave me some possibilities....
> National Drug Code
> Norweigian Developers Conference
> New Distribution Capability
>
>  I'm guessing.... Non - Destructive Components?
>
>  :)
>
>
> On Thu, Dec 19, 2013 at 1:35 AM, matt estela <[email protected]> wrote:
>
>> Actually that's something I always found surprising about nuke; for a
>> comp package that at its core is happily resolution independent, why does
>> it store translation in pixels? Surely it'd be better to run them as a
>> fraction of screen width/height, or go full fancy pants and run them as
>> NDC. Or an option to display in pixels, but store internally as NDC.
>>
>>  Or am I missing something?
>>
>>
>>
>> On Thursday, December 19, 2013, Frank Rueter wrote:
>>
>>>  use user knobs that drive the position (and centre position) in
>>> normalised values, i.e 1 = right side of image, 0 is left side etc.
>>> use expressions in the respective knobs that take those user knob values
>>> and multiply them by the incoming width or height
>>>
>>> scale and rotate are resolution independent anyway.
>>>
>>> Cheers,
>>> frank
>>>
>>> On 19/12/13 17:14, HSK wrote:
>>>
>>> Hi there,
>>>
>>>  This may seem like...well..an odd question.
>>>
>>>  Ive been asked to setup a multi resolution comp/group/gizmo.
>>>
>>>  Where the user would have the choice of switching between Low / Hi
>>> Resolution source files.
>>>
>>>  I know there is the "Proxy" system built into Nuke, but I think that
>>> works on a global level.  They want the artists to be able to view the rest
>>> of the comp at an independent resolution.....does this make sense?
>>>
>>>
>>>  So back to my question....
>>>
>>>  When setting up the multi resolutions...how can I automate any
>>> transformations to match?
>>>
>>>  since they're at different resolutions, the transform nodes have
>>> different centers.
>>>
>>>
>>>  Any help or clarity would be greatly appreciated
>>>
>>>  Steve
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing [email protected], 
>>> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>>
>>>
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>
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