Yea i've noticed this with zdefocus. i don't think that clamping fixed this
issue.


On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter <[email protected]> wrote:

>  I have had this with an earlier version of ZDefocus but not recently.
> Checking for NaNs is definitely a good idea.
>
>
>
> On 05/02/14 15:27, Ryan O'Phelan wrote:
>
> Any chance there are NANs in the renders?
> Mental Ray?
>
> R
> On Feb 4, 2014 10:23 AM, "Falko Paeper" <[email protected]>
> wrote:
>
>> Hi Nukers,
>>
>> has anyone of you guys ever got wierd artifacts (infinite color values)
>> or unstable comps using ZDefocus?
>>
>> It happened twice now in two different companies with two different
>> projects and two different version of nuke (NukeX 7.0v6 & NUKEX 7.0v9).
>>
>> It appears on random frames (in a sequence of 300 frames on 2 or 3) and
>> (I think) only when the focus plane is animated and/or when I use multiple
>> ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
>> crashes by only clicking on the ZDefocus node. In both cases the depth pass
>> was rendered with sitoa to EXR with the depth info stored in Alpha but I
>> doubt thats part of the issue since I checked the data and its all normal
>> (no broken pixels or unusual values).
>>
>> The thing is, I can get rid of the issue by either disable "automatic
>> layer spacing" or shuffle the depthpass into another channel then "depth"?
>> But that only helps for one frame and it then will certainly appaers on a
>> another random frame. At least I can somehow fix it but its still pretty
>> annoying. Anyone with similar experiences or work arounds?
>>
>> cheers
>>
>> Falko
>>
>> __________________________________________________
>> Falko Paeper
>>
>> [email protected]
>> Skype: fpaeper
>> Karlsplatz 1 | 71638-Ludwigsburg | Germany
>>
>> __________________________________________________
>> Falko Paeper
>>
>> Tel. 0173 74 84 449
>> [email protected] | [email protected]
>> Skype: fpaeper
>> Karlsplatz 1 | 71638-Ludwigsburg
>>
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