Falko

If possible it would be great if you could share the image and the node
with [email protected] so we can track down the issue and squash it
in future versions.

Also have you tried it with Nuke 8 at all?

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]


On Fri, Feb 7, 2014 at 2:30 PM, Falko Paeper
<[email protected]>wrote:

> Thank you guys for the reply!
>
> I double checked the sequence again and there where no NaNs what so ever.
> Guess I'll hope they had that fixed in newer versions.
>
> Thanks!
>
> Falko
>
>
> Zitat von Doug Wilkinson <[email protected]>:
>
>  Yea i've noticed this with zdefocus. i don't think that clamping fixed
>> this
>> issue.
>>
>>
>> On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter <[email protected]>
>> wrote:
>>
>>   I have had this with an earlier version of ZDefocus but not recently.
>>> Checking for NaNs is definitely a good idea.
>>>
>>>
>>>
>>> On 05/02/14 15:27, Ryan O'Phelan wrote:
>>>
>>> Any chance there are NANs in the renders?
>>> Mental Ray?
>>>
>>> R
>>> On Feb 4, 2014 10:23 AM, "Falko Paeper" <[email protected]>
>>> wrote:
>>>
>>>  Hi Nukers,
>>>>
>>>> has anyone of you guys ever got wierd artifacts (infinite color values)
>>>> or unstable comps using ZDefocus?
>>>>
>>>> It happened twice now in two different companies with two different
>>>> projects and two different version of nuke (NukeX 7.0v6 & NUKEX 7.0v9).
>>>>
>>>> It appears on random frames (in a sequence of 300 frames on 2 or 3) and
>>>> (I think) only when the focus plane is animated and/or when I use
>>>> multiple
>>>> ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
>>>> crashes by only clicking on the ZDefocus node. In both cases the depth
>>>> pass
>>>> was rendered with sitoa to EXR with the depth info stored in Alpha but I
>>>> doubt thats part of the issue since I checked the data and its all
>>>> normal
>>>> (no broken pixels or unusual values).
>>>>
>>>> The thing is, I can get rid of the issue by either disable "automatic
>>>> layer spacing" or shuffle the depthpass into another channel then
>>>> "depth"?
>>>> But that only helps for one frame and it then will certainly appaers on
>>>> a
>>>> another random frame. At least I can somehow fix it but its still pretty
>>>> annoying. Anyone with similar experiences or work arounds?
>>>>
>>>> cheers
>>>>
>>>> Falko
>>>>
>>>> __________________________________________________
>>>> Falko Paeper
>>>>
>>>> [email protected]
>>>> Skype: fpaeper
>>>> Karlsplatz 1 | 71638-Ludwigsburg | Germany
>>>>
>>>> __________________________________________________
>>>> Falko Paeper
>>>>
>>>> Tel. 0173 74 84 449
>>>> [email protected] | [email protected]
>>>> Skype: fpaeper
>>>> Karlsplatz 1 | 71638-Ludwigsburg
>>>>
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>>>
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>>
>
>
> __________________________________________________
> Falko Paeper
>
> Tel. 0173 74 84 449
> [email protected] | [email protected]
> Skype: fpaeper
> Karlsplatz 1 | 71638-Ludwigsburg
>
> ----------------------------------------------------------------
> This message was sent using IMP, the Internet Messaging Program.
>
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