well you could try with the free version just to see if it works.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/




On Thu, Mar 6, 2014 at 4:41 PM, Frank Rueter <[email protected]> wrote:

>  I had tried that but that doesn't even get close. I'm guessing if Resolve
> was set up with ACES it might be a promising, but since the colourist
> doesn't want to go there, I can't even try to do the "right" thing.
>
>
>
> On 3/7/14, 10:15 AM, Alex Fry wrote:
>
> I'd be inclined to try aces-->slog using an OCIOcolorspace node as a
> starting point.
>
> On 7 Mar 2014, at 8:01 am, Frank Rueter <[email protected]> wrote:
>
>   Since I cannot get Resolve to match the ACES linear files from
> RawViewer to the original mxf files (and the colourist refuses to set up
> Resolve with ACES), my workflow now seems to become the following (not that
> I am a fan, but it might have to do):
>
> -export a bunch of frames from the film (including a test chart) from
> Resolve as log dpx
> -export the same frames as ACES linear from RawViewer
> -in Nuke, create a sequence for each (AppendClip or Switch node with
> expression)
> -use those two clips as inputs to the MatcGrade
> -set a key frames on each frame, analyze and export a 3d lut.
>
> The resulting lut is applied to the output in Nuke just before rendering
> log dpx files for final grading in Resolve.
> This way I'm getting very close to making the VFX plates match the
> original mxf raw files. It's not perfect, but probably good enough in my
> case.
>
> Needless to say that I'd prefer a less empirical way, but this seems to be
> the only workable solution so far.
>
>
> Cheers and thanks again for all your help Alex!
> frank
>
>
> On 3/7/14, 6:22 AM, Alex Fry wrote:
>
> They would just be updating/improving their IDT.
>
> I've tried the current one, and it work's fundamentally as expected.
>  But like any sort of calibration exercise, you can always get closer to
> the target with more time.
>
>
> On Fri, Mar 7, 2014 at 4:05 AM, Randy Little <[email protected]>wrote:
>
>> I just saw that at NAB Sony is releasing an update to there ACES
>> implementation as well as s-log3 for the f65.   So Maybe they had something
>> that wasn't quit right with their ACES implementation?
>>
>>  Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>>
>> On Thu, Mar 6, 2014 at 11:51 AM, Alex Fry <[email protected]> wrote:
>>
>>> The ACES values are scene linear.
>>>
>>>  The difference with scene linear files you would have previously been
>>> working with, is that whilst they would have been scene linear in their
>>> intensity, but their primaries are effectively display referred (either
>>> Rec709 primaries or P3). Because their gamut and whitepoint already match
>>> your display device a simple 1D transform will give you a viewable result.
>>>
>>>  ACES stores values using the much wider primaries shown below, they
>>> are wide enough that they cover all of the visible colours in the horseshoe
>>> of the spectral locus.
>>> When you look at the Yxy diagram below, you have to remember that big
>>> Y/brightness (the intensity of the pixel) is collapsed into the Z axis, so
>>> you have to imagine it coming out of the screen towards you.
>>>
>>>  The scene linear files you would have used in the past can only
>>> represent colour within the green or blue triangles, ACES can represent
>>> colours across the entire spectral locus (plus some imaginary colours
>>> outside the horseshoe but within the ACES triangle). But the total sum
>>> brightness, and its linearity relative to light levels in the scene remain
>>> the same.
>>>
>>>   I was under the impression that one of the main points of ACES is to
>>>> use the linear light state as the common ground for all colour qworkflows
>>>
>>>
>>>  It is.
>>> And part of that is divorcing the primaries from either the input device
>>> or output device.
>>>
>>>  [image: Inline image 1]
>>>
>>>
>>> On Thu, Mar 6, 2014 at 10:19 AM, Frank Rueter <[email protected]>wrote:
>>>
>>>> Thanks.
>>>>
>>>> Using OCIO and RRT (sRGB) yields the expected result. I guess my
>>>> confusion was/is with the fact that ACES linear does not produce the result
>>>> I expected from scene referred linear data, and I was under the impression
>>>> that one of the main points of ACES is to use the linear light state as the
>>>> common ground for all colour qworkflows, as it should represent the light
>>>> data captured on set irrelevant of input output signals.
>>>>
>>>> In other words, I would a have expected ACES linear to be a lot closer
>>>> to the linear light images I have been working with over the years.
>>>>
>>>> It may just be a case of un-learning things to be able to understand
>>>> this fully.
>>>>
>>>> Cheers,
>>>> frank
>>>>
>>>>
>>>> On 3/6/14, 8:17 AM, hxpro wrote:
>>>>
>>>>>
>>>>>
>>>>> On 03/03/2014 19:52, Frank Rueter wrote:
>>>>>
>>>>>> Actually, scratch that, ACES linear followed by rec709>linear in Nuke
>>>>>> doesn't look like anything I see in RawViewer in terms of saturation.
>>>>>> The gamma looks reasonable though.
>>>>>>
>>>>>> Any more hints?
>>>>>>
>>>>>
>>>>> ACES uses very saturated primaries (in chromaticity terms), this means
>>>>> that just performing a 1D colour space conversion will result in
>>>>> desaturated looking images. You need to use something like the RRT+ODT to
>>>>> convert to something 'filmic', or at least you need to map from the ACES
>>>>> primaries into the rec709 primaries somehow. You'd need to be careful 
>>>>> doing
>>>>> so due to gamut missmatches, which is where a lot of the challenges are.
>>>>>
>>>>> Kevin
>>>>>
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