haha, when i check Resolve Lite 10, it seems to be using 0.1. But I didn't look too hard

On 3/7/14, 12:08 PM, Alex Fry wrote:
Resolve 10.1 is 0.2.0 (which annoyingly looks subtly different to 0.2.2)



On 7 Mar 2014, at 9:36 am, Deke Kincaid <[email protected] <mailto:[email protected]>> wrote:

Just a note about aces in nuke vs resolve. As of resolve 9 used the same version as nuke 7&8 (v.1). As of resolve 10 they are using aces .22(I think), nuke is still using .1.

To confuse even more, v .7 just came out.

-deke

On Thursday, March 6, 2014, Frank Rueter <[email protected] <mailto:[email protected]>> wrote:

    I had tried that but that doesn't even get close. I'm guessing if
    Resolve was set up with ACES it might be a promising, but since
    the colourist doesn't want to go there, I can't even try to do
    the "right" thing.


    On 3/7/14, 10:15 AM, Alex Fry wrote:
    I'd be inclined to try aces-->slog using an OCIOcolorspace node
    as a starting point.

    On 7 Mar 2014, at 8:01 am, Frank Rueter <[email protected]>
    wrote:

    Since I cannot get Resolve to match the ACES linear files from
    RawViewer to the original mxf files (and the colourist refuses
    to set up Resolve with ACES), my workflow now seems to become
    the following (not that I am a fan, but it might have to do):

    -export a bunch of frames from the film (including a test
    chart) from Resolve as log dpx
    -export the same frames as ACES linear from RawViewer
    -in Nuke, create a sequence for each (AppendClip or Switch node
    with expression)
    -use those two clips as inputs to the MatcGrade
    -set a key frames on each frame, analyze and export a 3d lut.

    The resulting lut is applied to the output in Nuke just before
    rendering log dpx files for final grading in Resolve.
    This way I'm getting very close to making the VFX plates match
    the original mxf raw files. It's not perfect, but probably good
    enough in my case.

    Needless to say that I'd prefer a less empirical way, but this
    seems to be the only workable solution so far.


    Cheers and thanks again for all your help Alex!
    frank


    On 3/7/14, 6:22 AM, Alex Fry wrote:
    They would just be updating/improving their IDT.

    I've tried the current one, and it work's fundamentally as
    expected.
    But like any sort of calibration exercise, you can always get
    closer to the target with more time.


    On Fri, Mar 7, 2014 at 4:05 AM, Randy Little
    <[email protected]> wrote:

        I just saw that at NAB Sony is releasing an update to
there ACES implementation as well as s-log3 for the f65. So Maybe they had something that wasn't quit right with
        their ACES implementation?

        Randy S. Little
        http://www.rslittle.com/
        http://www.imdb.com/name/nm2325729/




        On Thu, Mar 6, 2014 at 11:51 AM, Alex Fry
        <[email protected]> wrote:

            The ACES values are scene linear.

            The difference with scene linear files you would have
            previously been working with, is that whilst they
            would have been scene linear in their intensity, but
            their primaries are effectively display referred
            (either Rec709 primaries or P3). Because their gamut
            and whitepoint already match your display device a
            simple 1D transform



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The Foundry
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Tel: (310) 399 4555 - Mobile: (310) 883 4313
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Email: [email protected] <mailto:[email protected]>

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