haha, when i check Resolve Lite 10, it seems to be using 0.1. But I
didn't look too hard
On 3/7/14, 12:08 PM, Alex Fry wrote:
Resolve 10.1 is 0.2.0 (which annoyingly looks subtly different to 0.2.2)
On 7 Mar 2014, at 9:36 am, Deke Kincaid <[email protected]
<mailto:[email protected]>> wrote:
Just a note about aces in nuke vs resolve. As of resolve 9 used the
same version as nuke 7&8 (v.1). As of resolve 10 they are using aces
.22(I think), nuke is still using .1.
To confuse even more, v .7 just came out.
-deke
On Thursday, March 6, 2014, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
I had tried that but that doesn't even get close. I'm guessing if
Resolve was set up with ACES it might be a promising, but since
the colourist doesn't want to go there, I can't even try to do
the "right" thing.
On 3/7/14, 10:15 AM, Alex Fry wrote:
I'd be inclined to try aces-->slog using an OCIOcolorspace node
as a starting point.
On 7 Mar 2014, at 8:01 am, Frank Rueter <[email protected]>
wrote:
Since I cannot get Resolve to match the ACES linear files from
RawViewer to the original mxf files (and the colourist refuses
to set up Resolve with ACES), my workflow now seems to become
the following (not that I am a fan, but it might have to do):
-export a bunch of frames from the film (including a test
chart) from Resolve as log dpx
-export the same frames as ACES linear from RawViewer
-in Nuke, create a sequence for each (AppendClip or Switch node
with expression)
-use those two clips as inputs to the MatcGrade
-set a key frames on each frame, analyze and export a 3d lut.
The resulting lut is applied to the output in Nuke just before
rendering log dpx files for final grading in Resolve.
This way I'm getting very close to making the VFX plates match
the original mxf raw files. It's not perfect, but probably good
enough in my case.
Needless to say that I'd prefer a less empirical way, but this
seems to be the only workable solution so far.
Cheers and thanks again for all your help Alex!
frank
On 3/7/14, 6:22 AM, Alex Fry wrote:
They would just be updating/improving their IDT.
I've tried the current one, and it work's fundamentally as
expected.
But like any sort of calibration exercise, you can always get
closer to the target with more time.
On Fri, Mar 7, 2014 at 4:05 AM, Randy Little
<[email protected]> wrote:
I just saw that at NAB Sony is releasing an update to
there ACES implementation as well as s-log3 for the f65.
So Maybe they had something that wasn't quit right with
their ACES implementation?
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Thu, Mar 6, 2014 at 11:51 AM, Alex Fry
<[email protected]> wrote:
The ACES values are scene linear.
The difference with scene linear files you would have
previously been working with, is that whilst they
would have been scene linear in their intensity, but
their primaries are effectively display referred
(either Rec709 primaries or P3). Because their gamut
and whitepoint already match your display device a
simple 1D transform
--
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
Email: [email protected] <mailto:[email protected]>
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