Thanks for the response. To test the below script i'm creating a card with 2x2 subdivisions. export as an fbx>reimport the fbx in nuke and run that script.
It should be creating 9 axis nodes but instead brings in 16 axis nodes. the last 7 nodes are random duplicates of the first 9 at the exact same points. However I've noticed on larger surfaces the duplicate axis nodes appear half way in a face if the vertex has been manipulated either in maya, bicubics or in nuke 8's editGeo. ________________________________ From: Julik Tarkhanov [[email protected]] Sent: 07 March 2014 20:51 To: Nuke user discussion Subject: Re: [Nuke-users] Assigning axis nodes per vertex Maybe the fact that Nuke has both points and vertices in it’s 3D primitives and snap3d snaps to both? -- Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX Amsterdam | The Netherlands | tel. +31 20 330 8250 cel. +31 61 145 06 36 | http://hecticelectric.nl On 07 Mar 2014, at 15:51, Steve Newbold <[email protected]<mailto:[email protected]>> wrote: Not sure about the alembic/fbx problem though.
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