I just submitted the same problem to support 2 days ago. 

For me
the points are doubling with every 3d node connected downstream. If you
disconnect your card and refresh your viewer it should return the
correct number of points/vertices.

Foundrys support replied that they
are looking into it... 

Best,
Carl 

Am 2014-03-07 16:03, schrieb Jim
Spratling: 

> Should mention that just creating a standard card in nuke
with no deformations, just an overall translate data, the script returns
the correct amount of axis nodes. 
> 
> Problem is i need to deform the
geo in maya or nuke and then assign axis nodes.
> 
>
-------------------------
> 
> FROM: Jim Spratling
> SENT: 07 March 2014
21:31
> TO: Nuke user discussion
> SUBJECT: RE: [Nuke-users] Assigning
axis nodes per vertex
> 
> Thanks for the response. 
> 
> To test the
below script i'm creating a card with 2x2 subdivisions. export as an
fbx>reimport the fbx in nuke and run that script. 
> 
> It should be
creating 9 axis nodes but instead brings in 16 axis nodes. the last 7
nodes are random duplicates of the first 9 at the exact same points.
However I've noticed on larger surfaces the duplicate axis nodes appear
half way in a face if the vertex has been manipulated either in maya,
bicubics or in nuke 8's editGeo. 
> 
> -------------------------
> 
>
FROM: Julik Tarkhanov [[email protected]]
> SENT: 07 March 2014
20:51
> TO: Nuke user discussion
> SUBJECT: Re: [Nuke-users] Assigning
axis nodes per vertex
> 
> Maybe the fact that Nuke has both points and
vertices in it's 3D primitives and snap3d snaps to both? 
> 
> -- 
>
Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
> Amsterdam
| The Netherlands | tel. +31 20 330 8250
> cel. +31 61 145 06 36 |
http://hecticelectric.nl [3] 
> 
> On 07 Mar 2014, at 15:51, Steve
Newbold <[email protected]> wrote: 
> 
>> Not sure about the alembic/fbx
problem though.
> 
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