Nico, That’s good to know... (8^\
I’m currently using a setting of 20 to get more fine-grained control over some warping I’m doing. I guess I’ll have to see if the difference in the farm renders is worth waiting for a slower local render or not… Thanks for the heads up. Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ "Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved." - William Jennings Bryan On Jun 19, 2014, at 8:07 PM, Nico Dufort <nduf...@gmail.com> wrote: > Hello, > > It has been brought to my attention that rendering a GridWarp in the GUI and > on the farm give different results. > > My tests showed that no matter what value was entered under "submesh > resolution", when rendering in terminal mode, the output did not reflect the > entered value. I tried extreme values, but it seems to always render with a > value of 10. I tried to set a keyframe on that knob, hoping some magic would > happen, but no luck. > > I tried a vanilla version of Nuke, and I could reproduce that, so that's not > our code getting in the way. I have tried under different 7.0 and 8.0 > versions, and I always had the same result. > > Has anyone experienced that behavior? Any way around this? > > Thanks > nico > > -- > "Attention, attention. Here and now, boys," the mynah repeated. "Here and > now, boys." > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users