I have searched pretty thoroughly but so far I have not been able to
find any information on how to use a world position pass to comp two CG
objects together. I have a bunch of test objects rendered with a
separate beauty pass and a world position pass and a particle cloud
rendered with an embedded world position pass. I want to comp them
together so that the particles are merged correctly surrounding the
objects both in front and behind. The goal is to do away with hold outs
in the particle render.
What is the work-flow for doing this. Do I need more than the world
position pass? Is this what is labelled "deep" compositing or is this
actually something else.
Any pointers, tips or a link to a tutorial would be greatly appreciated.
David.
--
Vue Group
2 Parkfield Street
Bunbury WA 6230
08 9791 4860
vuegroup.com.au
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