Keep in mind that if you’ve rendered out any sort of non-deep pass with 
filtering, those filtered values will be wrong and likely introduce artifacts.

On Jul 24, 2014, at 6:30 AM, Johannes Hezer <[email protected]> wrote:

> Hi David,
> 
> as Deke said "Deep compositing" is sth different in Nuke.
> Deep Images truely store multiple depth samples in a pixel, so you can 
> extract different mattes from it and correctly merge fog around a character 
> for example. Deep Images are huge in filesize compared to 32bit exrs.
> Pointworld however stores the xyz coordinates per pixel.
> To my knowledge there is no "tool" that works like a Zmerge with pointworld 
> data. But you can convert pointworld into depth if you have the camera 
> available.
> Cameraspace is what is important to determine if an object is in front of 
> another, hence deepimage data is a much better depth pass.
> Then you can use a zmerge to comp them together, but with strong limitations 
> and edge problems, as Deke pointed out.
> 
> We use pointworld data to extract masks,  all tools from Ivan are pretty neat 
> and on nukepedia.
> P Matte, P Ramp, P Noise
> Important is to keep the pointworld in 32bi.
> 
> Hope this helps a bit.
> 
> Johannes
> 
> 
> 
> On 07/24/2014 03:57 AM, David Rutherford wrote:
>> I have searched pretty thoroughly but so far I have not been able to find 
>> any information on how to use a world position pass to comp two CG objects 
>> together. I have a bunch of test objects rendered with a separate beauty 
>> pass and a world position pass and a particle cloud rendered with an 
>> embedded world position pass. I want to comp them together so that the 
>> particles are merged correctly surrounding the objects both in front and 
>> behind. The goal is to do away with hold outs in the particle render.
>> 
>> What is the work-flow for doing this. Do I need more than the world position 
>> pass? Is this what is labelled "deep" compositing or is this actually 
>> something else.
>> Any pointers, tips or a link to a tutorial would be greatly appreciated.
>> 
>> David.
>> 
> 
> 
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