Just don't connect anything to the input of the Specular and you should be fine.
Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx <[email protected]> wrote: > Hi everybody, > > I'm trying to figure out how to add a specular component to the default > shading behaviour, but every time I add a Specular shader, the object gets > self illuminated, even when the light is behind the object. > The same is true for any kind of shader node. > When I don't use any shader I get the result I want (object is black when > the light is behind it). All I need is specular on top of that. > > What am I missing? > > Cheers, > frank > > set cut_paste_input [stack 0] > version 8.0 v5 > Camera2 { > inputs 0 > focal 45 > haperture 90 > vaperture 90 > far 10 > name Camera3 > selected true > xpos 915 > ypos -677 > } > Light2 { > inputs 0 > falloff_type Quadratic > translate {{curve x1 -1 x50 0.1060127839 x100 1} {curve x1 -1 x50 > 0.3700000048 x100 -1} {curve x1 -2 x50 -0.1226326749 x100 -2}} > depthmap_slope_bias 0.01 > name Light2 > selected true > xpos 921 > ypos -819 > } > push $cut_paste_input > Roto { > output alpha > replace true > curves {{{v x3f99999a} > {f 0} > {n > {layer Root > {f 512} > {t 0} > {a} > {curvegroup Bezier1 512 bezier > {{cc > {f 8192} > {p > {x42d40000 x433a0000} > {x43cf0000 x44bdc000} > {xc2d40000 xc33a0000} > {xc3810000 x42940000} > {x440b8000 x438d0000} > {x43810000 xc2940000} > {xc3080000 xc2fc0000} > {x44cac000 x433a0000} > {x43080000 x42fc0000} > {x42000000 xc36a0000} > {x44f94000 x44468000} > {xc2000000 x436a0000} > {x42cc0000 xc3160000} > {x44f3c000 x44c34000} > {xc2cc0000 x43160000} > {x43520000 xc2400000} > {x44c04000 x44f7c000} > {xc3520000 x42400000}}} > {cc > {f 8192} > {p > {x42d40000 x433a0000} > {} > {xc2d40000 xc33a0000} > {xc3810000 x42940000} > {} > {x43810000 xc2940000} > {xc3080000 xc2fc0000} > {} > {x43080000 x42fc0000} > {x42000000 xc36a0000} > {} > {xc2000000 x436a0000} > {x42cc0000 xc3160000} > {} > {xc2cc0000 x43160000} > {x43520000 xc2400000} > {} > {xc3520000 x42400000}}}} > {t x44a84000 x4483c000} > {a osw x41200000 osf 0 str 1 spx x44800000 spy x44800000 sb 1 ltn > x42a60000 ltm x42a60000 tt x40800000}}}}}} > toolbox {selectAll { > { selectAll str 1 ssx 1 ssy 1 sf 1 } > { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 } > { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } > { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } > { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } > { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 } > { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } > { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } > { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } > } } > toolbar_brush_hardness 0.200000003 > toolbar_source_transform_scale {1 1} > toolbar_source_transform_center {1024 1024} > colorOverlay {0 0 0 0} > lifetime_type "all frames" > lifetime_start 83 > lifetime_end 83 > motionblur_shutter_offset_type centred > source_black_outside true > createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"} > name Roto3 > selected true > xpos 915 > ypos -1752 > } > CheckerBoard2 { > inputs 0 > name CheckerBoard1 > selected true > xpos 1073 > ypos -1824 > } > Copy { > inputs 2 > from0 rgba.alpha > to0 rgba.alpha > bbox A > name Copy2 > selected true > xpos 1073 > ypos -1752 > } > Premult { > name Premult2 > selected true > xpos 1073 > ypos -1641 > } > set N55ec630 [stack 0] > Dot { > name Dot5 > selected true > xpos 886 > ypos -1637 > } > Erode { > size 1 > name Erode4 > selected true > xpos 852 > ypos -1587 > } > Erode { > size 1 > name Erode5 > selected true > xpos 852 > ypos -1549 > } > Erode { > size 1 > name Erode6 > selected true > xpos 852 > ypos -1511 > } > Shuffle { > red alpha > green alpha > blue alpha > name Shuffle3 > selected true > xpos 852 > ypos -1473 > } > Dot { > name Dot6 > selected true > xpos 886 > ypos -1375 > } > set N56258f0 [stack 0] > Invert { > name Invert3 > selected true > xpos 852 > ypos -979 > } > Dot { > name Dot9 > selected true > xpos 886 > ypos -911 > } > push $N56258f0 > push $N55ec630 > Specular { > inputs 2 > white 0.05 > min_shininess 100 > max_shininess 100 > name Specular2 > selected true > xpos 1073 > ypos -1379 > } > Card2 { > rows 300 > columns {{rows}} > translate {0 0 -1} > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 > 0} 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 > 0} 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} > 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 > 0} 0 {1 1 0} } > name Card2 > selected true > xpos 1073 > ypos -1064 > } > DisplaceGeo { > inputs 2 > source alpha > scale -0.02 > name DisplaceGeo2 > selected true > xpos 1073 > ypos -915 > } > Scene { > inputs 2 > name Scene2 > selected true > xpos 1083 > ypos -819 > } > push 0 > ScanlineRender { > inputs 3 > motion_vectors_type distance > name ScanlineRender2 > selected true > xpos 1073 > ypos -657 > } > > > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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