Oddly enough I had to do this yesterday too and thats the only thing I could get to work
Howard > On 7 Aug 2014, at 04:52 am, Frank Rueter|OHUfx <[email protected]> wrote: > > Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B > (using two ScanelineRender nodes and mergeing speculat and diffuse in 2D - > booo). > > > > >> On 07/08/14 15:41, Frank Rueter|OHUfx wrote: >> Ah, using the secondary inputs is fine, just not the first pipe which is >> meant to take the upstream texture or shader. >> If I leave that unconnected and use MergeMat to plus the specular on top of >> my texture instead I get what I wanted. >> >> Cryptic... >> >> Thanks! >> frank >> >>> On 05/08/14 20:30, Ron Ganbar wrote: >>> Just don't connect anything to the input of the Specular and you should be >>> fine. >>> >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> >>>> On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx <[email protected]> wrote: >>>> Hi everybody, >>>> >>>> I'm trying to figure out how to add a specular component to the default >>>> shading behaviour, but every time I add a Specular shader, the object gets >>>> self illuminated, even when the light is behind the object. >>>> The same is true for any kind of shader node. >>>> When I don't use any shader I get the result I want (object is black when >>>> the light is behind it). All I need is specular on top of that. >>>> >>>> What am I missing? >>>> >>>> Cheers, >>>> frank >>>> >>>> set cut_paste_input [stack 0] >>>> version 8.0 v5 >>>> Camera2 { >>>> inputs 0 >>>> focal 45 >>>> haperture 90 >>>> vaperture 90 >>>> far 10 >>>> name Camera3 >>>> selected true >>>> xpos 915 >>>> ypos -677 >>>> } >>>> Light2 { >>>> inputs 0 >>>> falloff_type Quadratic >>>> translate {{curve x1 -1 x50 0.1060127839 x100 1} {curve x1 -1 x50 >>>> 0.3700000048 x100 -1} {curve x1 -2 x50 -0.1226326749 x100 -2}} >>>> depthmap_slope_bias 0.01 >>>> name Light2 >>>> selected true >>>> xpos 921 >>>> ypos -819 >>>> } >>>> push $cut_paste_input >>>> Roto { >>>> output alpha >>>> replace true >>>> curves {{{v x3f99999a} >>>> {f 0} >>>> {n >>>> {layer Root >>>> {f 512} >>>> {t 0} >>>> {a} >>>> {curvegroup Bezier1 512 bezier >>>> {{cc >>>> {f 8192} >>>> {p >>>> {x42d40000 x433a0000} >>>> {x43cf0000 x44bdc000} >>>> {xc2d40000 xc33a0000} >>>> {xc3810000 x42940000} >>>> {x440b8000 x438d0000} >>>> {x43810000 xc2940000} >>>> {xc3080000 xc2fc0000} >>>> {x44cac000 x433a0000} >>>> {x43080000 x42fc0000} >>>> {x42000000 xc36a0000} >>>> {x44f94000 x44468000} >>>> {xc2000000 x436a0000} >>>> {x42cc0000 xc3160000} >>>> {x44f3c000 x44c34000} >>>> {xc2cc0000 x43160000} >>>> {x43520000 xc2400000} >>>> {x44c04000 x44f7c000} >>>> {xc3520000 x42400000}}} >>>> {cc >>>> {f 8192} >>>> {p >>>> {x42d40000 x433a0000} >>>> {} >>>> {xc2d40000 xc33a0000} >>>> {xc3810000 x42940000} >>>> {} >>>> {x43810000 xc2940000} >>>> {xc3080000 xc2fc0000} >>>> {} >>>> {x43080000 x42fc0000} >>>> {x42000000 xc36a0000} >>>> {} >>>> {xc2000000 x436a0000} >>>> {x42cc0000 xc3160000} >>>> {} >>>> {xc2cc0000 x43160000} >>>> {x43520000 xc2400000} >>>> {} >>>> {xc3520000 x42400000}}}} >>>> {t x44a84000 x4483c000} >>>> {a osw x41200000 osf 0 str 1 spx x44800000 spy x44800000 sb 1 ltn >>>> x42a60000 ltm x42a60000 tt x40800000}}}}}} >>>> toolbox {selectAll { >>>> { selectAll str 1 ssx 1 ssy 1 sf 1 } >>>> { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 } >>>> { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } >>>> } } >>>> toolbar_brush_hardness 0.200000003 >>>> toolbar_source_transform_scale {1 1} >>>> toolbar_source_transform_center {1024 1024} >>>> colorOverlay {0 0 0 0} >>>> lifetime_type "all frames" >>>> lifetime_start 83 >>>> lifetime_end 83 >>>> motionblur_shutter_offset_type centred >>>> source_black_outside true >>>> createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"} >>>> name Roto3 >>>> selected true >>>> xpos 915 >>>> ypos -1752 >>>> } >>>> CheckerBoard2 { >>>> inputs 0 >>>> name CheckerBoard1 >>>> selected true >>>> xpos 1073 >>>> ypos -1824 >>>> } >>>> Copy { >>>> inputs 2 >>>> from0 rgba.alpha >>>> to0 rgba.alpha >>>> bbox A >>>> name Copy2 >>>> selected true >>>> xpos 1073 >>>> ypos -1752 >>>> } >>>> Premult { >>>> name Premult2 >>>> selected true >>>> xpos 1073 >>>> ypos -1641 >>>> } >>>> set N55ec630 [stack 0] >>>> Dot { >>>> name Dot5 >>>> selected true >>>> xpos 886 >>>> ypos -1637 >>>> } >>>> Erode { >>>> size 1 >>>> name Erode4 >>>> selected true >>>> xpos 852 >>>> ypos -1587 >>>> } >>>> Erode { >>>> size 1 >>>> name Erode5 >>>> selected true >>>> xpos 852 >>>> ypos -1549 >>>> } >>>> Erode { >>>> size 1 >>>> name Erode6 >>>> selected true >>>> xpos 852 >>>> ypos -1511 >>>> } >>>> Shuffle { >>>> red alpha >>>> green alpha >>>> blue alpha >>>> name Shuffle3 >>>> selected true >>>> xpos 852 >>>> ypos -1473 >>>> } >>>> Dot { >>>> name Dot6 >>>> selected true >>>> xpos 886 >>>> ypos -1375 >>>> } >>>> set N56258f0 [stack 0] >>>> Invert { >>>> name Invert3 >>>> selected true >>>> xpos 852 >>>> ypos -979 >>>> } >>>> Dot { >>>> name Dot9 >>>> selected true >>>> xpos 886 >>>> ypos -911 >>>> } >>>> push $N56258f0 >>>> push $N55ec630 >>>> Specular { >>>> inputs 2 >>>> white 0.05 >>>> min_shininess 100 >>>> max_shininess 100 >>>> name Specular2 >>>> selected true >>>> xpos 1073 >>>> ypos -1379 >>>> } >>>> Card2 { >>>> rows 300 >>>> columns {{rows}} >>>> translate {0 0 -1} >>>> control_points {3 3 3 6 >>>> >>>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 >>>> 0} 0 {0 0 0} >>>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 >>>> 0} 0 {0 0 0} 0 {0.5 0 0} >>>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 >>>> 0} 0 {1 0 0} >>>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 >>>> -0.1666666716 0} 0 {0 0.5 0} >>>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} >>>> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} >>>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 >>>> -0.1666666716 0} 0 {1 0.5 0} >>>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 >>>> 0} 0 {0 1 0} >>>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 >>>> -0.1666666865 0} 0 {0.5 1 0} >>>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 >>>> 0} 0 {1 1 0} } >>>> name Card2 >>>> selected true >>>> xpos 1073 >>>> ypos -1064 >>>> } >>>> DisplaceGeo { >>>> inputs 2 >>>> source alpha >>>> scale -0.02 >>>> name DisplaceGeo2 >>>> selected true >>>> xpos 1073 >>>> ypos -915 >>>> } >>>> Scene { >>>> inputs 2 >>>> name Scene2 >>>> selected true >>>> xpos 1083 >>>> ypos -819 >>>> } >>>> push 0 >>>> ScanlineRender { >>>> inputs 3 >>>> motion_vectors_type distance >>>> name ScanlineRender2 >>>> selected true >>>> xpos 1073 >>>> ypos -657 >>>> } >>>> >>>> >>>> >>>> >>>> -- >>>> <mime-attachment.png> vfx compositing | workflow customisation and >>>> consulting >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> -- >> <mime-attachment.png> vfx compositing | workflow customisation and >> consulting >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > 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