Oddly enough I had to do this yesterday too and thats the only thing I could 
get to work

Howard

> On 7 Aug 2014, at 04:52 am, Frank Rueter|OHUfx <[email protected]> wrote:
> 
> Spoke to soon. MergeMat produces artifacts like crazy, so back to plan B 
> (using two ScanelineRender nodes and mergeing speculat and diffuse in 2D - 
> booo).
> 
> 
> 
> 
>> On 07/08/14 15:41, Frank Rueter|OHUfx wrote:
>> Ah, using the secondary inputs is fine, just not the first pipe which is 
>> meant to take the upstream texture or shader.
>> If I leave that unconnected and use MergeMat to plus the specular on top of 
>> my texture instead I get what I wanted.
>> 
>> Cryptic...
>> 
>> Thanks!
>> frank
>> 
>>> On 05/08/14 20:30, Ron Ganbar wrote:
>>> Just don't connect anything to the input of the Specular and you should be 
>>> fine.
>>> 
>>> 
>>> 
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>> 
>>> 
>>>> On Tue, Aug 5, 2014 at 6:25 AM, Frank Rueter|OHUfx <[email protected]> wrote:
>>>> Hi everybody,
>>>> 
>>>> I'm trying to figure out how to add a specular component to the default 
>>>> shading behaviour, but every time I add a Specular shader, the object gets 
>>>> self illuminated, even when the light is behind the object.
>>>> The same is true for any kind of shader node.
>>>> When I don't use any shader I get the result I want (object is black when 
>>>> the light is behind it). All I need is specular on top of that.
>>>> 
>>>> What am I missing?
>>>> 
>>>> Cheers,
>>>> frank
>>>> 
>>>> set cut_paste_input [stack 0]
>>>> version 8.0 v5
>>>> Camera2 {
>>>>  inputs 0
>>>>  focal 45
>>>>  haperture 90
>>>>  vaperture 90
>>>>  far 10
>>>>  name Camera3
>>>>  selected true
>>>>  xpos 915
>>>>  ypos -677
>>>> }
>>>> Light2 {
>>>>  inputs 0
>>>>  falloff_type Quadratic
>>>>  translate {{curve x1 -1 x50 0.1060127839 x100 1} {curve x1 -1 x50 
>>>> 0.3700000048 x100 -1} {curve x1 -2 x50 -0.1226326749 x100 -2}}
>>>>  depthmap_slope_bias 0.01
>>>>  name Light2
>>>>  selected true
>>>>  xpos 921
>>>>  ypos -819
>>>> }
>>>> push $cut_paste_input
>>>> Roto {
>>>>  output alpha
>>>>  replace true
>>>>  curves {{{v x3f99999a}
>>>>   {f 0}
>>>>   {n
>>>>    {layer Root
>>>>     {f 512}
>>>>     {t 0}
>>>>     {a}
>>>>     {curvegroup Bezier1 512 bezier
>>>>      {{cc
>>>>        {f 8192}
>>>>        {p
>>>>         {x42d40000 x433a0000}
>>>>         {x43cf0000 x44bdc000}
>>>>         {xc2d40000 xc33a0000}
>>>>         {xc3810000 x42940000}
>>>>         {x440b8000 x438d0000}
>>>>         {x43810000 xc2940000}
>>>>         {xc3080000 xc2fc0000}
>>>>         {x44cac000 x433a0000}
>>>>         {x43080000 x42fc0000}
>>>>         {x42000000 xc36a0000}
>>>>         {x44f94000 x44468000}
>>>>         {xc2000000 x436a0000}
>>>>         {x42cc0000 xc3160000}
>>>>         {x44f3c000 x44c34000}
>>>>         {xc2cc0000 x43160000}
>>>>         {x43520000 xc2400000}
>>>>         {x44c04000 x44f7c000}
>>>>         {xc3520000 x42400000}}}
>>>>       {cc
>>>>        {f 8192}
>>>>        {p
>>>>         {x42d40000 x433a0000}
>>>>         {}
>>>>         {xc2d40000 xc33a0000}
>>>>         {xc3810000 x42940000}
>>>>         {}
>>>>         {x43810000 xc2940000}
>>>>         {xc3080000 xc2fc0000}
>>>>         {}
>>>>         {x43080000 x42fc0000}
>>>>         {x42000000 xc36a0000}
>>>>         {}
>>>>         {xc2000000 x436a0000}
>>>>         {x42cc0000 xc3160000}
>>>>         {}
>>>>         {xc2cc0000 x43160000}
>>>>         {x43520000 xc2400000}
>>>>         {}
>>>>         {xc3520000 x42400000}}}}
>>>>      {t x44a84000 x4483c000}
>>>>      {a osw x41200000 osf 0 str 1 spx x44800000 spy x44800000 sb 1 ltn 
>>>> x42a60000 ltm x42a60000 tt x40800000}}}}}}
>>>>  toolbox {selectAll {
>>>>   { selectAll str 1 ssx 1 ssy 1 sf 1 }
>>>>   { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 }
>>>>   { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { brush str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>>   { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
>>>> } }
>>>>  toolbar_brush_hardness 0.200000003
>>>>  toolbar_source_transform_scale {1 1}
>>>>  toolbar_source_transform_center {1024 1024}
>>>>  colorOverlay {0 0 0 0}
>>>>  lifetime_type "all frames"
>>>>  lifetime_start 83
>>>>  lifetime_end 83
>>>>  motionblur_shutter_offset_type centred
>>>>  source_black_outside true
>>>>  createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
>>>>  name Roto3
>>>>  selected true
>>>>  xpos 915
>>>>  ypos -1752
>>>> }
>>>> CheckerBoard2 {
>>>>  inputs 0
>>>>  name CheckerBoard1
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -1824
>>>> }
>>>> Copy {
>>>>  inputs 2
>>>>  from0 rgba.alpha
>>>>  to0 rgba.alpha
>>>>  bbox A
>>>>  name Copy2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -1752
>>>> }
>>>> Premult {
>>>>  name Premult2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -1641
>>>> }
>>>> set N55ec630 [stack 0]
>>>> Dot {
>>>>  name Dot5
>>>>  selected true
>>>>  xpos 886
>>>>  ypos -1637
>>>> }
>>>> Erode {
>>>>  size 1
>>>>  name Erode4
>>>>  selected true
>>>>  xpos 852
>>>>  ypos -1587
>>>> }
>>>> Erode {
>>>>  size 1
>>>>  name Erode5
>>>>  selected true
>>>>  xpos 852
>>>>  ypos -1549
>>>> }
>>>> Erode {
>>>>  size 1
>>>>  name Erode6
>>>>  selected true
>>>>  xpos 852
>>>>  ypos -1511
>>>> }
>>>> Shuffle {
>>>>  red alpha
>>>>  green alpha
>>>>  blue alpha
>>>>  name Shuffle3
>>>>  selected true
>>>>  xpos 852
>>>>  ypos -1473
>>>> }
>>>> Dot {
>>>>  name Dot6
>>>>  selected true
>>>>  xpos 886
>>>>  ypos -1375
>>>> }
>>>> set N56258f0 [stack 0]
>>>> Invert {
>>>>  name Invert3
>>>>  selected true
>>>>  xpos 852
>>>>  ypos -979
>>>> }
>>>> Dot {
>>>>  name Dot9
>>>>  selected true
>>>>  xpos 886
>>>>  ypos -911
>>>> }
>>>> push $N56258f0
>>>> push $N55ec630
>>>> Specular {
>>>>  inputs 2
>>>>  white 0.05
>>>>  min_shininess 100
>>>>  max_shininess 100
>>>>  name Specular2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -1379
>>>> }
>>>> Card2 {
>>>>  rows 300
>>>>  columns {{rows}}
>>>>  translate {0 0 -1}
>>>>  control_points {3 3 3 6 
>>>> 
>>>> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>>> 0} 0 {0 0 0} 
>>>> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 
>>>> 0} 0 {0 0 0} 0 {0.5 0 0} 
>>>> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 
>>>> 0} 0 {1 0 0} 
>>>> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 
>>>> -0.1666666716 0} 0 {0 0.5 0} 
>>>> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 
>>>> 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 
>>>> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 
>>>> -0.1666666716 0} 0 {1 0.5 0} 
>>>> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>>> 0} 0 {0 1 0} 
>>>> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 
>>>> -0.1666666865 0} 0 {0.5 1 0} 
>>>> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 
>>>> 0} 0 {1 1 0} }
>>>>  name Card2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -1064
>>>> }
>>>> DisplaceGeo {
>>>>  inputs 2
>>>>  source alpha
>>>>  scale -0.02
>>>>  name DisplaceGeo2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -915
>>>> }
>>>> Scene {
>>>>  inputs 2
>>>>  name Scene2
>>>>  selected true
>>>>  xpos 1083
>>>>  ypos -819
>>>> }
>>>> push 0
>>>> ScanlineRender {
>>>>  inputs 3
>>>>  motion_vectors_type distance
>>>>  name ScanlineRender2
>>>>  selected true
>>>>  xpos 1073
>>>>  ypos -657
>>>> }
>>>> 
>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> <mime-attachment.png>      vfx compositing | workflow customisation and 
>>>> consulting
>>>> 
>>>> _______________________________________________
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>>> 
>>> 
>>> 
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>> 
>> -- 
>> <mime-attachment.png>        vfx compositing | workflow customisation and 
>> consulting
>> 
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> 
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> <ohufxLogo_50x50.png> vfx compositing | workflow customisation and consulting
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