Hi all,
I am needing to de-warp the render output from a Nuke camera with a
90degree FOV (square filmback) to get rid of the barrel distortion.
I used to do this in Nuke 3 (or 4) days a lot using the lens distortion
node back then, which worked based on fov.
Is that old node still around? The current LensDistortion node is all
about analysing distortion, but I need to de-warp based on a known FOV
of a cg camera rather than analyse a real life lens.
The old node seems to be gone. Any other clever ideas?
I already tried rendering a checkerboard on a sphere and getting the
LensDistortion node to analyse that but it's struggling. I'd also prefer
doing it mathematically rather than eye-balling it.
Any ideas?
Cheers,
frank
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