that's the one. I couldn't think of the name anymore - life saver, thanks!!!

On 15/08/14 01:08, Aaron Weintraub wrote:
Hi Frank,

I believe that node still exists. It's called PerspDistort. Results seem to be identical.

-A

On 08/14/2014 04:52 AM, Frank Rueter|OHUfx wrote:
Hi all,

I am needing to de-warp the render output from a Nuke camera with a 90degree FOV (square filmback) to get rid of the barrel distortion. I used to do this in Nuke 3 (or 4) days a lot using the lens distortion node back then, which worked based on fov. Is that old node still around? The current LensDistortion node is all about analysing distortion, but I need to de-warp based on a known FOV of a cg camera rather than analyse a real life lens.

The old node seems to be gone. Any other clever ideas?
I already tried rendering a checkerboard on a sphere and getting the LensDistortion node to analyse that but it's struggling. I'd also prefer doing it mathematically rather than eye-balling it.

Any ideas?

Cheers,
frank

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