Hello, 
Does anyone know how to setup Nuke to detect my custom renderman shaders saved 
in:
$HOME/nuke/shaders
Tried adding it to my nuke.pluginPath()  without success. 

Thanks in advance. 

T



Frank Rueter|OHUfx <[email protected]> wrote:

>Too much room for error when reading R3d in directly, not to mention the 
>speed hit due to de-bayering and full resolution as mentioned before.
>I totally agree that transcoding everything to dpx files is the way to 
>go. This will give you:
>
> 1. full control over how the transcode happens across the show (gamma
>    space, priamries etc)
> 2. much superior speed in Nuke due to having uncompressed rgb channels
>    to load and only having to deal with the resolution that is actually
>    required (especially if you shot on 8k and only need to deliver
>    regular DCP or hd resolutions)
>
>
>
>
>On 19/09/14 11:17 am, John Coldrick wrote:
>> Cool, thanks for the feedback guys.  The speed hit seems like a no-fly...
>>
>> Cheers,
>>
>> J.C.
>>
>> On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch 
>> <[email protected] <mailto:[email protected]>> wrote:
>>
>>     R3D's are going to be slow because they need to be debayered.
>>     You're also looking at more room for error by exposing all of the
>>     debayer settings to the artist, and more room for instability by
>>     getting third-party libraries involved.
>>     I would stick with DPXs.
>>     -Nathan
>>
>>     *From:* John Coldrick <mailto:[email protected]>
>>     *Sent:* Thursday, September 18, 2014 3:01 PM
>>     *To:* Nuke user discussion
>>     <mailto:[email protected]>
>>     *Subject:* [Nuke-users] R3D "Live" source plates in Nuke
>>     In the past we had experimented using quicktime files directly in
>>     Nuke as source plates and it was pretty much a disaster, 
>>     unstable, inexplicitly slow at times, and checking around that was
>>     a concession from a number of shops.  Fine in theory, seemed OK,
>>     but inevitably when you got to a real shot, trouble.
>>     I'm just curious if anyone has had any experience with using R3D
>>     files like this. We'd be working at 4K from a Red Dragon, I'm
>>     thinking on the plus side the compression would make for faster
>>     interaction, but potentially on the negative side some of the
>>     snappy scanline efficiencies might be lost, and of course,
>>     stability is key.  I've also noticed that the firmware in the
>>     camera can be a real issue in getting successful reads in Nuke, so
>>     there's a thing...
>>     We're going to do some testing, but just curious if anyone had any
>>     war stories.
>>     Thanks in advance!
>>     J.C.
>>
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