What are you trying to do with the renderman shaders? Nuke does not have the ability to load them into the gui. You can only point to them in a rib file that the PrmanRender node can use to render in the gui of Nuke.
-- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Fri, Sep 19, 2014 at 11:17 AM, tungaunga <[email protected]> wrote: > Hello, > Does anyone know how to setup Nuke to detect my custom renderman shaders > saved in: > $HOME/nuke/shaders > Tried adding it to my nuke.pluginPath() without success. > > Thanks in advance. > > T > > > > Frank Rueter|OHUfx <[email protected]> wrote: > > Too much room for error when reading R3d in directly, not to mention the > speed hit due to de-bayering and full resolution as mentioned before. > I totally agree that transcoding everything to dpx files is the way to go. > This will give you: > > 1. full control over how the transcode happens across the show (gamma > space, priamries etc) > 2. much superior speed in Nuke due to having uncompressed rgb > channels to load and only having to deal with the resolution that is > actually required (especially if you shot on 8k and only need to deliver > regular DCP or hd resolutions) > > > > > On 19/09/14 11:17 am, John Coldrick wrote: > > Cool, thanks for the feedback guys. The speed hit seems like a no-fly... > > Cheers, > > J.C. > > On Thu, Sep 18, 2014 at 6:41 PM, Nathan Rusch <[email protected]> > wrote: > >> R3D's are going to be slow because they need to be debayered. You're >> also looking at more room for error by exposing all of the debayer settings >> to the artist, and more room for instability by getting third-party >> libraries involved. >> >> I would stick with DPXs. >> >> -Nathan >> >> >> *From:* John Coldrick <[email protected]> >> *Sent:* Thursday, September 18, 2014 3:01 PM >> *To:* Nuke user discussion <[email protected]> >> *Subject:* [Nuke-users] R3D "Live" source plates in Nuke >> >> In the past we had experimented using quicktime files directly in Nuke >> as source plates and it was pretty much a disaster, unstable, inexplicitly >> slow at times, and checking around that was a concession from a number of >> shops. Fine in theory, seemed OK, but inevitably when you got to a real >> shot, trouble. >> >> I'm just curious if anyone has had any experience with using R3D files >> like this. We'd be working at 4K from a Red Dragon, I'm thinking on the >> plus side the compression would make for faster interaction, but >> potentially on the negative side some of the snappy scanline efficiencies >> might be lost, and of course, stability is key. I've also noticed that the >> firmware in the camera can be a real issue in getting successful reads in >> Nuke, so there's a thing... >> >> We're going to do some testing, but just curious if anyone had any war >> stories. >> >> Thanks in advance! >> >> J.C. >> >> ------------------------------ >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing > <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and > consulting <http://ohufx.com/index.php/vfx-customising> * > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
