Hello Remco Consten. Late is better than never.. so, I decide to post a few words here about your subj :) There is a link in Nukepedia : http://www.nukepedia.com/toolsets/stereo/draft-stereoscopic-toolset You can find there a tool "Disparity from Z " which calculate disparity pass in nuke based on Z pass and camera information. Hope it can be usefull .. But it works only for Maya Off-axis camera, if I remember correctly....
have a fun! On 21 July 2014 18:10, Mike Frank <[email protected]> wrote: > Hi Remco, > > I believe this digital tutor series has the goods you are looking for. > Though it has been awhile since I've gone through it. > > > http://www.digitaltutors.com/tutorial/290-Advanced-Stereo-Workflows-in-NUKE-Disparity > > Cheers, > Mike > > > On Tue, Jul 15, 2014 at 10:16 AM, Elias Ericsson Rydberg < > [email protected]> wrote: > >> Hi, >> >> If you have access to a world position pass and the camera matrix you >> could calculate the second camera maps from that? >> >> All the best, >> Elias Ericsson Rydberg >> >> måndag 14 juli 2014 skrev Remco Consten <[email protected]>: >> >> Hi, >>> >>> I wonder if its possible to create a disparity x,y map from a regular >>> grayscale depthmap. (without Ocula) >>> >>> I just tried out some (stereo to depth) software to generate a depthmap >>> for the left and right camera. >>> But since a disparity channel needs a x, and y position i'm not quite >>> sure if I actually would be able to use this grayscale depth info to create >>> something that would actually work with for example the reconverge node, >>> rotopaint etc. >>> >>> Any ideas? >>> >>> Thanks, >>> >>> Remco C. >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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