Yeah its some motion vector motion blur bit of noise displacement mix thing. Not very hard at all. A bunch of ways to do this fairly easy.
Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Fri, Oct 24, 2014 at 9:07 AM, Mike Frank <[email protected]> wrote: > To me it looks like some kind of Optical Flow type of motion blur mixed > with time echo. Perhaps mixed with a bit of flame type noise. > > Check out the flame patterns generate by the Noise node in this demo > around 1:00 . Maybe applied with an IDistort or other node which would > push the plate around. > > https://www.youtube.com/watch?v=TckHveYwsrA > > On Fri, Oct 24, 2014 at 8:55 AM, Julik Tarkhanov <[email protected]> > wrote: > >> Dunno about cinefex but it looks like post motion blur with falloff (so >> add motion blur to everything that moves, make it huge, make it’s falloff >> curve go way down at the end of the trail) >> On 24 Oct 2014, at 14:21, Neil Rognvaldr Scholes <[email protected]> >> wrote: >> >> Thanks for any pointers. >> >> >> -- >> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX >> Amsterdam | The Netherlands | tel. +31 20 330 8250 >> cel. +31 61 145 06 36 | http://hecticelectric.nl >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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