If you know the exact # of points in your cloud, you could emit that # in the 
emitter on 1 frame, then key the rate to 0 on next frame and thus you'll be 
working with exact # of related particles... just a nice method if you like

Sent from my iPhone

> On Nov 14, 2014, at 7:48 PM, Gary Jaeger <[email protected]> wrote:
> 
> Thanks Ari!
> 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
> 
>> On Nov 14, 2014, at 4:44 PM, Ari Rubenstein <[email protected]> wrote:
>> 
>> Plug your point cloud into an emitter, set emitter velocity to 0, then apply 
>> forces like turbulence after the emitter
>> 
>> Sent from my iPhone
>> 
>>> On Nov 14, 2014, at 7:28 PM, Gary Jaeger <[email protected]> wrote:
>>> 
>>> Is it possible to turn a point cloud into particles? I see that I can 
>>> render an imported .abc point cloud as particles, but what if I want to 
>>> apply turbulence or some other particles effect? Any ideas?
>>> 
>>> Gary Jaeger // Core Studio
>>> 249 Princeton Avenue
>>> Half Moon Bay, CA 94019
>>> 650 728 7060
>>> http://corestudio.com
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to