If you know the exact # of points in your cloud, you could emit that # in the emitter on 1 frame, then key the rate to 0 on next frame and thus you'll be working with exact # of related particles... just a nice method if you like
Sent from my iPhone > On Nov 14, 2014, at 7:48 PM, Gary Jaeger <[email protected]> wrote: > > Thanks Ari! > > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > >> On Nov 14, 2014, at 4:44 PM, Ari Rubenstein <[email protected]> wrote: >> >> Plug your point cloud into an emitter, set emitter velocity to 0, then apply >> forces like turbulence after the emitter >> >> Sent from my iPhone >> >>> On Nov 14, 2014, at 7:28 PM, Gary Jaeger <[email protected]> wrote: >>> >>> Is it possible to turn a point cloud into particles? I see that I can >>> render an imported .abc point cloud as particles, but what if I want to >>> apply turbulence or some other particles effect? Any ideas? >>> >>> Gary Jaeger // Core Studio >>> 249 Princeton Avenue >>> Half Moon Bay, CA 94019 >>> 650 728 7060 >>> http://corestudio.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
