Cool, I’ll try that. I don’t know the exact number but I can do some trial and 
error. Looks like I’ll be getting a crash course in nuke particles.

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

> On Nov 14, 2014, at 4:52 PM, Ari Rubenstein <a...@curvstudios.com> wrote:
> 
> If you know the exact # of points in your cloud, you could emit that # in the 
> emitter on 1 frame, then key the rate to 0 on next frame and thus you'll be 
> working with exact # of related particles... just a nice method if you like
> 
> Sent from my iPhone
> 
>> On Nov 14, 2014, at 7:48 PM, Gary Jaeger <g...@corestudio.com> wrote:
>> 
>> Thanks Ari!
>> 
>> Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>> 
>>> On Nov 14, 2014, at 4:44 PM, Ari Rubenstein <a...@curvstudios.com> wrote:
>>> 
>>> Plug your point cloud into an emitter, set emitter velocity to 0, then 
>>> apply forces like turbulence after the emitter
>>> 
>>> Sent from my iPhone
>>> 
>>>> On Nov 14, 2014, at 7:28 PM, Gary Jaeger <g...@corestudio.com> wrote:
>>>> 
>>>> Is it possible to turn a point cloud into particles? I see that I can 
>>>> render an imported .abc point cloud as particles, but what if I want to 
>>>> apply turbulence or some other particles effect? Any ideas?
>>>> 
>>>> Gary Jaeger // Core Studio
>>>> 249 Princeton Avenue
>>>> Half Moon Bay, CA 94019
>>>> 650 728 7060
>>>> http://corestudio.com
>>>> 
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