and render 3d half speed...
next time you wait for a render from me, dont ask me why it is so slow...
:-)

On Mon, Dec 8, 2014 at 8:24 PM, Ron Ganbar <ron...@gmail.com> wrote:

> I doubt it, Itai.
> Maybe you can assemble a box for testing based on i7s and test that
> instead.
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Mon, Dec 8, 2014 at 8:08 PM, itai bachar <itaibac...@gmail.com> wrote:
>
>> im assembling a box for nuke, resolve and 3d. it is not a render node, i
>> need the faster interactivity of the i7.
>> is nuke going to be optimised for multi threading any time soon?
>> thanks
>>
>>
>> On Mon, Dec 8, 2014 at 7:46 PM, Nathan Rusch <nathan_ru...@hotmail.com>
>> wrote:
>>
>>>   Nuke's 3D system is archaic (read: single-threaded), so the poor 3D
>>> performance isn't too surprising. My instinct is that the performance
>>> differences you're seeing are probably due to the i7's higher clock
>>> combined with scripts that aren't optimal test cases for pure threaded
>>> rendering. There are still plenty of nodes in Nuke that will prevent it
>>> from taking advantage of the threading potential of modern hardware if they
>>> exist in your script.
>>>
>>> If you're assembling render node hardware, I wouldn't worry about Nuke
>>> in your decision-making process, as the render times for Nuke scripts will
>>> almost always pale in comparison to those of 3D renders.
>>>
>>> -Nathan
>>>
>>>
>>>  *From:* itai bachar <itaibac...@gmail.com>
>>> *Sent:* Monday, December 08, 2014 9:22 AM
>>> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>>> *Subject:* Re: [Nuke-users] (no subject)
>>>
>>>     Ive tried extensively with regular and m16,
>>> the m16 sheds about 15-20% of render time, getting the dual xeon
>>> slightly closer to the i7.
>>> Another oddity, i tried displacement, with an imported obj, the i7 took
>>> 4 minutes to render the scene,
>>> the -m16 xeon took 12 (twelve) minutes, and the regular (32 threads)
>>> took a relaxed 15 minutes approach.
>>> I thought maybe the imported obj is difficult for a xeon processor, so i
>>> did a test with a built in nuke sphere,
>>> displaced it a bit with local noise node, and the i7 took 8 minutes and
>>> the -m16 xeon a leisurely 19 minutes.
>>> so, it seems to me that nuke is not liking xeon processors.
>>> thats a big shame, because i need these for 3d rendering...:-(
>>>
>>> On Mon, Dec 8, 2014 at 5:40 PM, Randy Little <randyslit...@gmail.com>
>>> wrote:
>>>
>>>> yes -m 16  but try 14 or 15 and see if that frees up cpu for system
>>>> calls.  Worth a try.
>>>>
>>>>  Randy S. Little
>>>> http://www.rslittle.com/
>>>> http://www.imdb.com/name/nm2325729/
>>>>
>>>>
>>>>
>>>>  On Mon, Dec 8, 2014 at 10:25 AM, itai bachar <itaibac...@gmail.com>
>>>> wrote:
>>>>
>>>>>  the machine has 2 xeon e5 2689's, 8 cores each.
>>>>> so that's 16 physical cores,
>>>>> should I do -m 16?
>>>>> thanks
>>>>>
>>>>> On Mon, Dec 8, 2014 at 5:16 PM, Deke Kincaid <d...@thefoundry.co.uk>
>>>>> wrote:
>>>>>
>>>>>> Hi itai
>>>>>>
>>>>>> Is that 16 physical or virtual cores?  If it's virtual then you
>>>>>> should do it for the physical ones -m 8.
>>>>>>
>>>>>>
>>>>>> On Monday, December 8, 2014, itai bachar <itaibac...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>>  Ok I checked with the xeons on 16 threads only,
>>>>>>> now they lag behind the i7 for 10-12% only...
>>>>>>> this is very weird.
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Dec 8, 2014 at 4:38 PM, itai bachar <itaibac...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  sorry guys for the hebrew, that was meant for Ron,
>>>>>>>> Thanks for the tips, i'll test it with -m 16 cores and see what
>>>>>>>> happens.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Dec 8, 2014 at 4:19 PM, itai bachar <itaibac...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>>  תודה.
>>>>>>>>> דה פאונדרי לא שמעו על WINDOWS?
>>>>>>>>> זה די נפוץ...
>>>>>>>>> לא מצליח להתחבר למיילינג ניוז הזה.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Dec 8, 2014 at 3:18 PM, Ron Ganbar <ron...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Windows in this case.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Ron Ganbar
>>>>>>>>>> email: ron...@gmail.com
>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>
>>>>>>>>>>  On Mon, Dec 8, 2014 at 2:50 PM, Neil Scholes <n...@uvfilms.co.uk
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>>  Hi Ron,
>>>>>>>>>>>
>>>>>>>>>>> I'm curious is that on linux? Thinking about new machine so
>>>>>>>>>>> processor choice is on my mind......
>>>>>>>>>>>
>>>>>>>>>>> Sent from my iPad
>>>>>>>>>>>
>>>>>>>>>>> On 7 Dec 2014, at 20:07, Ron Ganbar <ron...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>  I would expect a piece of software like Nuke to, well, push
>>>>>>>>>>> and make use of everything available. It really feels odd to me 
>>>>>>>>>>> that The
>>>>>>>>>>> Foundry aren't taking care of this.
>>>>>>>>>>> Thanks for the tips. I'll pass them on.
>>>>>>>>>>>
>>>>>>>>>>> R
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>> email: ron...@gmail.com
>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Dec 7, 2014 at 10:04 PM, Randy Little <
>>>>>>>>>>> randyslit...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Yeah or just hit x in the dag and type "set threads"   see if
>>>>>>>>>>>> its using virtual cores.  If it is try "set threads (physical 
>>>>>>>>>>>> cores)"   so
>>>>>>>>>>>> "set threads 16"  if thats even the case.
>>>>>>>>>>>>
>>>>>>>>>>>>  Randy S. Little
>>>>>>>>>>>> http://www.rslittle.com/
>>>>>>>>>>>> http://www.imdb.com/name/nm2325729/
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Dec 7, 2014 at 2:14 PM, Nathan Rusch <
>>>>>>>>>>>> nathan_ru...@hotmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>   Nuke has (always had?) performance problems on machines
>>>>>>>>>>>>> with many virtual cores. First thing I would try is running Nuke 
>>>>>>>>>>>>> with `-m
>>>>>>>>>>>>> 16` on the Xeon box.
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Nathan
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  *From:* Ron Ganbar
>>>>>>>>>>>>> *Sent:* Sunday, December 07, 2014 6:21 AM
>>>>>>>>>>>>> *To:* Nuke user discussion
>>>>>>>>>>>>> *Subject:* [Nuke-users] (no subject)
>>>>>>>>>>>>>
>>>>>>>>>>>>>   Hey guys
>>>>>>>>>>>>> A friend is testing a dual Xeon e5 2689 64GB gtx970 vs his old
>>>>>>>>>>>>> i7 3930K 32GB gtx680, (both reading/writing to a same spec ssd 
>>>>>>>>>>>>> running
>>>>>>>>>>>>> windows).
>>>>>>>>>>>>> Just so happens that the old single cpu pc is faster at
>>>>>>>>>>>>> rendering, around 5%-30% than the dual xeon machine. 
>>>>>>>>>>>>> Interactivity is also
>>>>>>>>>>>>> slightly faster on the i7. (the xeon redraws a bit slower when 
>>>>>>>>>>>>> you go to a
>>>>>>>>>>>>> new frame on the timeline).
>>>>>>>>>>>>> When rendering in Maya, he gets the expected 105-115% speed
>>>>>>>>>>>>> gain (more than twice as fast) from the xeon's.
>>>>>>>>>>>>> Seems very odd. How come? Anything we're missing here?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Ron Ganbar
>>>>>>>>>>>>> email: ron...@gmail.com
>>>>>>>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>> Nuke-users@support.thefoundry.co.uk,
>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>>> Nuke-users@support.thefoundry.co.uk,
>>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>>> Nuke-users@support.thefoundry.co.uk,
>>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>>
>>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>>> Nuke-users@support.thefoundry.co.uk,
>>>>>>>>>>> http://forums.thefoundry.co.uk/
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>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Nuke-users mailing list
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>>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>>
>>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Nuke-users mailing list
>>>>>>>>>> Nuke-users@support.thefoundry.co.uk,
>>>>>>>>>> http://forums.thefoundry.co.uk/
>>>>>>>>>>
>>>>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> -----
>>>>>> Deke Kincaid
>>>>>> M&E OEM Development Manager
>>>>>> The Foundry
>>>>>> Mobile: (310) 883 4313 <%28310%29%20883%204313>
>>>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 <%28310%29%20450%204516>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
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>>>
>>>
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>>
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