Here: https://www.youtube.com/watch?v=WLkXruAFwkI
About a minute in Frank talks about TimeEcho. 2014-12-09 0:10 GMT+01:00 Nathan Rusch <[email protected]>: > You're probably looking for TimeEcho. > > -Nathan > > > > *From:* John Coldrick <[email protected]> > *Sent:* Monday, December 08, 2014 2:54 PM > *To:* Nuke user discussion <[email protected]> > *Subject:* [Nuke-users] "Painting" areas of interest > > There was a script I saw a number of years back that showed how to > indicate where a moving camera in 3d in nuke was looking over the course of > the shot, for example if you had a piece of geometry with UVs in the > background and the camera was panning around, that could be output in UV > space with the view of the camera over the course of the shot painting > white wherever it was looking. This was useful for the matte painter - > when they were painting the projection matte they could see exactly where > they needed to focus their efforts. I've gotten most of it figured out, > but haven't been able to figure out how to get the projection to persist so > you get an accumulation of all the frames into one. > > Hopefully that makes sense. :) Anyone know what basic thing I'm missing? > > Much obliged.... > > J.C. > > ------------------------------ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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