Cool, thanks guys, that was it....

Cheers,

J.C.

On Mon, Dec 8, 2014 at 6:22 PM, Elias Ericsson Rydberg <
[email protected]> wrote:

> Here:
> https://www.youtube.com/watch?v=WLkXruAFwkI
>
> About a minute in Frank talks about TimeEcho.
>
> 2014-12-09 0:10 GMT+01:00 Nathan Rusch <[email protected]>:
>
>>   You're probably looking for TimeEcho.
>>
>> -Nathan
>>
>>
>>
>>  *From:* John Coldrick <[email protected]>
>> *Sent:* Monday, December 08, 2014 2:54 PM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* [Nuke-users] "Painting" areas of interest
>>
>>  There was a script I saw a number of years back that showed how to
>> indicate where a moving camera in 3d in nuke was looking over the course of
>> the shot, for example if you had a piece of geometry with UVs in the
>> background and the camera was panning around, that could be output in UV
>> space with the view of the camera over the course of the shot painting
>> white wherever it was looking.  This was useful for the matte painter -
>> when they were painting the projection matte they could see exactly where
>> they needed to focus their efforts.  I've gotten most of it figured out,
>> but haven't been able to figure out how to get the projection to persist so
>> you get an accumulation of all the frames into one.
>>
>> Hopefully that makes sense.  :)  Anyone know what basic thing I'm missing?
>>
>> Much obliged....
>>
>> J.C.
>>
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