If it wasn't mentioned there is a preference to turn on/off dithering in the viewer under "Preferences > Viewer(Comp) > disable GPU Viewer dithering"
-- Deke Kincaid Media & Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Wed, Jan 14, 2015 at 10:48 AM, Howard Jones <[email protected]> wrote: > Ironically monitor at float creates banding, 8 bit doesn’t because 8 bit > dithers but the others don’t. > The dithering was added to avoid this sort of confusion because of (some) > monitors being 8 bit. > > H > On 14 Jan 2015, at 08:39, Adrian Cruceru <[email protected]> wrote: > > Hi J > > You did right, the sampler tool is what you need and unfortunately is > looks like your monitor is picky :( > > A > > On Tue, Jan 13, 2015 at 11:58 PM, Jason P Nguyen <[email protected]> > wrote: > >> Damn, it might be the monitor. Moved the viewer to my dell monitor and >> it doesn't look banding at all. >> Viewer pref is float. >> >> Hey Adrian, which curve type in the curve tool do I need to sample, >> intensity, exposure, or Luma? They all just gave me rob numbers w/o the >> visual curve. . I plugged the sampler node under the ramp instead, and it >> gave visual graph. Looks smooth . . So I would say the monitor, even on >> client's side >> >> Thanks all. >> >> J >> On Jan 13, 2015 3:49 PM, "Adrian Cruceru" <[email protected]> >> wrote: >> >>> Sorry about the advice on the curve tool, you need the sampler instead, >>> if will quickly show you if you have real banding in the actual data which >>> is simply repeating pixels nothing more. >>> You can test the sampler with a ramp and a posterize tool too see what >>> banding will look like in the analyzed curve >>> Hope it helps >>> >>> Cheers >>> >>> Adrian >>> >>> On Tue, Jan 13, 2015 at 11:34 PM, chris <[email protected]> wrote: >>> >>>> On 1/13/15 at 11:23 PM, [email protected] (Jason P Nguyen) wrote: >>>> >>>>> The client also saw the banding from the grad i had on a sky. >>>>> >>>> >>>> hmm, are you seeing banding in the ramp/mask falloff or in the sky? >>>> >>>> if it's only in the sky it could well be an issue with the footage >>>> (8bit and/or compressed). if you see it in the alpha itself then most >>>> likely a screen issue, but as others have said, plotting a curve is a good >>>> way to make sure. >>>> >>>> chris >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> -- >>> Adrian Cruceru >>> df(x) >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Adrian Cruceru > df(x) > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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