Isn't it obvious? Roto node has much less functionality, hence it its much 
faster to process and has a smaller memory footprint. Bugs from the paint part 
of Rotopaint cannot destroy your script, Rotopaints with more than 100 strokes 
tend to slow down your script (if i ever see that progress bar from a rotopaint 
node i start to ...)
Rotopaints are responsible for most broken scripts in my experience.

Wyh would you use Rotopaint if you don't actually paint?

Am 31.03.2015 um 20:14 schrieb Simon Björk:

> For some reason I always reach for the RotoPaint node instead of the regular 
> Roto node. I'm not sure why I got into this habit, but it might be (if I'm 
> not mistaken) that the RotoPaint node was introduced before the Roto node 
> back in 6.0.
> 
> Anyway, does anyone know if there's a difference in performance/stability 
> when doing just regular roto? We've all had or problems with the RotoPaint 
> node over the last couple of versions, but I have never actually compared the 
> two nodes to see if one is "better" than the other.
> 
> 
> 
> 
> 
> -------------------------------
> Simon Björk
> Compositor/TD
> 
> +46 (0)70-2859503
> www.bjorkvisuals.com
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