Isn't it obvious? Roto node has much less functionality, hence it its much faster to process and has a smaller memory footprint. Bugs from the paint part of Rotopaint cannot destroy your script, Rotopaints with more than 100 strokes tend to slow down your script (if i ever see that progress bar from a rotopaint node i start to ...) Rotopaints are responsible for most broken scripts in my experience.
Wyh would you use Rotopaint if you don't actually paint? Am 31.03.2015 um 20:14 schrieb Simon Björk: > For some reason I always reach for the RotoPaint node instead of the regular > Roto node. I'm not sure why I got into this habit, but it might be (if I'm > not mistaken) that the RotoPaint node was introduced before the Roto node > back in 6.0. > > Anyway, does anyone know if there's a difference in performance/stability > when doing just regular roto? We've all had or problems with the RotoPaint > node over the last couple of versions, but I have never actually compared the > two nodes to see if one is "better" than the other. > > > > > > ------------------------------- > Simon Björk > Compositor/TD > > +46 (0)70-2859503 > www.bjorkvisuals.com > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users