Hey Guys, Under the hood the two Nodes are exactly the same, they just cater to different work flows.
As a result, the only time RotoPaint should be slower is when you have paint/clone/smear strokes interleaved with bezier/bspine shapes. F. On Wednesday, April 1, 2015, Daniel Hartlehnert <dah...@gmx.de> wrote: > Isn't it obvious? Roto node has much less functionality, hence it its much > faster to process and has a smaller memory footprint. Bugs from the paint > part of Rotopaint cannot destroy your script, Rotopaints with more than 100 > strokes tend to slow down your script (if i ever see that progress bar from > a rotopaint node i start to ...) > Rotopaints are responsible for most broken scripts in my experience. > > Wyh would you use Rotopaint if you don't actually paint? > > Am 31.03.2015 um 20:14 schrieb Simon Björk: > > For some reason I always reach for the RotoPaint node instead of the > regular Roto node. I'm not sure why I got into this habit, but it might be > (if I'm not mistaken) that the RotoPaint node was introduced before the > Roto node back in 6.0. > > Anyway, does anyone know if there's a difference in performance/stability > when doing just regular roto? We've all had or problems with the RotoPaint > node over the last couple of versions, but I have never actually compared > the two nodes to see if one is "better" than the other. > > > > > > ------------------------------- > Simon Björk > Compositor/TD > > +46 (0)70-2859503 > www.bjorkvisuals.com > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk > <javascript:_e(%7B%7D,'cvml','Nuke-users@support.thefoundry.co.uk');>, > http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- Frank Harrison Senior Nuke Software Engineer The Foundry Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk Email: frank.harri...@thefoundry.co.uk
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