If I remember correctly you just had your camera project a white solid onto
a huge sphere on every frame. Then rendering that out the uv each frame. Or
with a spherical camera maybe? Then time echo them all together with a max
merge operation. Then you have your latlong coverage map. That's what I
remember from the top of my head
Den 1 apr 2015 18:24 skrev "Randy Little" <randyslit...@gmail.com>:

> Yeah I can't find it.  I can only find the export to PS position thing.
> This was a animated camera projecting a sequence onto geo then rendering
> out the UV to paint on.  What I can't remember how to do is have each frame
> stay as the camera moves leaving each frame projected.   I'm sure its time
> echo and project onto the geo but couldn't remember if there where other
> things involved to make it work correctly when sent to Matte painter.
>
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Wed, Apr 1, 2015 at 11:59 AM, Randy Little <randyslit...@gmail.com>
> wrote:
>
>> Thank you.
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Wed, Apr 1, 2015 at 11:58 AM, Elias Ericsson Rydberg <
>> elias.ericsson.rydb...@gmail.com> wrote:
>>
>>> It's on the foundrys youtube channel. Using the position node if I
>>> remember correctly
>>> Den 1 apr 2015 17:56 skrev "Randy Little" <randyslit...@gmail.com>:
>>>
>>>> Frank( I think) had a gizmo or a process for painting with a projection
>>>> so that Matte dept would only need to paint where necessary.   It might be
>>>> on nukepedia but I have no idea what it would be called or if its even
>>>> there and not just a video.     Anyone know where this video or Gizmo
>>>> lives?
>>>>
>>>>
>>>> Randy S. Little
>>>> http://www.rslittle.com/
>>>> http://www.imdb.com/name/nm2325729/
>>>>
>>>>
>>>>
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>>>
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>>
>>
>
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