Just had exactly the same here - If you can get it converted to alembic - superheats.
Also going back a few years there was an issue with fbx saved as binary vs ascii. One was dog slow. I haven’ttried saving out and back in - I seem to remember an issue with UVs a while ago but that may be fixed. H > On 29 May 2015, at 10:08, adam jones <[email protected]> wrote: > > Hi all > > I am having some issues with performance (my girlfriend told me :-P) with > nukes 3D environment. > > I have a model of a plane *.fbx made up of 5 parts split out and textured in > nuke, the model in now way could be considered heavy. > > I have a reasonable GTX card in there 64gig of ram mac osx 10.8.5 2 x 3.46 > 12core > > Nuke 9.0v5 > > each piece of the model has a colour texture and a spec texture running > though a basicMat. > > > The scene becomes very up work able very quickly, any attempt to move a light > (one directional in scenes), grade a texture, move the model I get freezes > for a good thirty seconds then a bit of beach ball then back to a 5 - 10 > second freeze. > > Then work on for a little and same thing. > > I guess I am not asking for some one to solve this specific issue but asking > for any tips or tricks, preference settings, cache settings to get nukes 3D > enviro humming a little. > > I am sure this has come up prior and would check back though emails but I > recently did a bit of a mail clean up. > > cheers big ears > -adam > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
