Just had exactly the same here - If you can get it converted to alembic - 
superheats. 

Also going back a few years there was an issue with fbx saved as binary vs 
ascii. One was dog slow.
I haven’ttried saving out and back in - I seem to remember an issue with UVs a 
while ago but that may be fixed.

H


> On 29 May 2015, at 10:08, adam jones <[email protected]> wrote:
> 
> Hi all
> 
> I am having some issues with performance (my girlfriend told me :-P) with 
> nukes 3D environment.
> 
> I have a model of a plane *.fbx made up of 5 parts split out and textured in 
> nuke, the model in now way could be considered heavy.
> 
> I have a reasonable GTX card in there 64gig of ram mac osx 10.8.5  2 x 3.46 
> 12core
> 
> Nuke 9.0v5
> 
> each piece of the model has a colour texture and a spec texture running 
> though a basicMat.
> 
> 
> The scene becomes very up work able very quickly, any attempt to move a light 
> (one directional in scenes), grade a texture, move the model I get freezes 
> for a good thirty seconds then a bit of beach ball then back to a 5 - 10 
> second freeze.
> 
> Then work on for a little and same thing.
> 
> I guess I am not asking for some one to solve this specific issue but asking 
> for any tips or tricks, preference settings, cache settings to get nukes 3D 
> enviro humming a little.
> 
> I am sure this has come up prior and would check back though emails but I 
> recently did a bit of a mail clean up.
> 
> cheers big ears
> -adam
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to