Only as viewer luts.  Never baked.
On Jul 4, 2015 2:50 PM, "Igor Majdandzic" <[email protected]>
wrote:

> And as a follow up:
> Has anyone implemented it, and is actually working with ACES in VFX?
>
> Am 03.07.2015 um 18:34 schrieb [email protected]:
>
>> Hey guys,
>>
>> I am trying to wrap my head around ACES.
>>
>> So, from what I understand ACES gives us on hand more gamut and on the
>> other hand it is a way to bring footage together from different sources
>> more easily.
>> That sounds good, right?! Ok, but I never used that kind of workflow, and
>> it does not seem to be that trivial.
>>
>> The scenario:
>> I've got R3D files which I push through hiero to generate openEXRs.
>> Problem I've got is I do not see an option to set the exrs for ACES, like
>> in REDCINE where I can specify that in the export settings. Ok, comparing
>> those two (redcine aces exr vs hiero exrs) the difference is visible, most
>> prominent the reds seem more pushed or saturated in a non-aces exr.
>>
>> Now my questions:
>> When I process them as aces, I also need a display LUT so that I see the
>> right output, right? Is this provided with the OCIO Aces Config? Have to
>> take a look at that.
>>
>> What do I do with CG content? Do I apply a LUT in Maya, or even to the
>> render itself? Or do I treat it as usual and just transform the color into
>> ACES space? To what do I render? ACES or nonACES plate? Do I treat CG
>> simply as scene referred light?
>>
>> How do I export in Nuke exrs in aces? Simply set to linear and everything
>> is fine, or more magic sauce?
>>
>>
>> I am a bit confused, and any (non-technical as possible) explanation,
>> tip, link, whatever is highly appreciated.
>>
>>
>> Thanks in advance,
>> Igor
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>
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