Just a note to add to Matt's post.  Do not use the ACES or IIF included
with Nuke as it is 3 years old (ACES v0.1.1).  Get the ACES 1.0 OCIO
profile off the Academy site (it links to HP's current fork of the OCIO
configs on github).

http://www.oscars.org/science-technology/sci-tech-projects/aces#field-tabbed-content-tab-1

That should be it. One possible hitch -- I think the EXR writer doesn't
> know that you're in ACES so won't write the metadata about ACES. (Anybody
> know if that's still the case?)


Nuke does not support writing the "chromaticities" metadata at the moment
and you can't simply use a modifyMetadata to add it as it's not a simple
string.  Also we do not yet support the ACESClip sidecar file at this
moment either.

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Mon, Jul 6, 2015 at 1:27 AM, <[email protected]> wrote:

> Hey Matt,
>
> I have to test some of those things and will get back to you. Or hopefully
> not. :)
> This is just a quick Thank You for your thorough explanation.
>
> Greets,
> Igor
>
>
>
> Am 05.07.2015 10:05, schrieb Matt Plec:
>
>> On Fri, Jul 3, 2015 at 10:04 PM, <[email protected]> wrote:
>>
>>  Hey guys,
>>>
>>> I am trying to wrap my head around ACES.
>>>
>>
>> I'm sure you're not the only one. I have heard that before... Here's
>> the basic idea:
>>
>> First off, for anyone who hasn't thought much about color management
>> in general, why does it matter?
>>
>> When you work with color in the computer it's just numbers, so we need
>> a way to define what color, in some absolute way, [1.0, 0.0, 0.0]
>> means.
>>
>> What do you need to turn a [1.0, 0.0, 0.0] from Nuke into to see the
>> same color projected by a DCI compliant monitor as you see on your
>> workstation monitor? Or if you've got an sRGB JPEG and a REDcolor clip
>> does the value [1.0, 0.0, 0.0] mean the same color in the scene? (No!)
>> A colorspace specification like sRGB, rec709, AdobeRGB, and ACES
>> defines that. Which in turn makes it possible to transform color
>> values between one space and another.
>>
>> There are two key parts to a colorspace: the colorimetry -- the
>> primaries & white point that specify the hue/shade intended by a color
>> value -- and the transfer function (or encoding), which specifies how
>> the increase/decrease of values is encoded -- log, some gamma, etc.
>>
>> When you read an image into Nuke you might have noticed that the
>> (so-called) colorspace knob only defines the encoding. As a result,
>> there's sort of a built-in assumption that you are working in the same
>> colorimetry as your input images (and that they are all the same) and
>> all you need to specify is the transfer function to make them linear.
>> That was true (ish) when everything came from a film scanner and went
>> back out to a film printer. (err... well, let's not get into that.)
>> And we hack around it with Colorspace nodes.
>>
>> Luckily, by the nature of digital capture devices, their colorimetry
>> is known (even if only to the manufacturer) so a translation to well
>> known spaces can also be defined. Then as a practical matter we just
>> need to pick a working space to transform different sources into for
>> processing and back out of for display/delivery.
>>
>> In the past we knew what the "from" was based on file type, headers,
>> etc. (hopefully) but there was no well-defined standard "to" (though
>> it's essentially de facto been sRGB/rec709).
>>
>> Enter ACES.
>>
>>  So, from what I understand ACES gives us on hand more gamut and on
>>> the other hand it is a way to bring footage together from different
>>> sources more easily.
>>> That sounds good, right?! Ok, but I never used that kind of
>>> workflow, and it does not seem to be that trivial.
>>>
>>
>> I think you'll be surprised. Conceptually it actually isn't really
>> much more than what happens now in Nuke.
>>
>> By default when you read an image in it goes through a process to
>> linearize it. When you write it out it goes through another process to
>> log or gamma it. If you're working in ACES that process just involves
>> more math to change the colorimetry in addition to the encoding. For
>> you as a user it's just more manual because of outdated assumptions
>> built into the Read/Write, and there are some gotchas to watch out
>> for.
>>
>> Since the Read & Write only do a 1D LUT for colorspace, you need to
>> use OCIO nodes to do the input and output colorspace transform
>> instead. Which means setting the Read/Write colorspace knobs to
>> linear. But if you do this and you're converting to/from log with
>> OCIOColorSpace or OCIOLogConvert then the Write can't autodetect that
>> you're writing log and set the dpx headers correctly, so you need to
>> set the transfer knob manually.
>>
>> In the Project Settings' OCIO tab, pick the ACES config and set the
>> viewer LUTs to use OCIO luts so you get the ACES conversion to
>> rec709/sRGB for display on screen.
>>
>> Congratulations, you're working in ACES.
>>
>>  The scenario:
>>> I've got R3D files which I push through hiero to generate openEXRs.
>>> Problem I've got is I do not see an option to set the exrs for ACES,
>>> like in REDCINE where I can specify that in the export settings. Ok,
>>> comparing those two (redcine aces exr vs hiero exrs) the difference
>>> is visible, most prominent the reds seem more pushed or saturated in
>>> a non-aces exr.
>>>
>>
>> If you've selected ACES for your OCIO config, then your inputs are
>> converting to ACES on read and the colorimetry of the output EXRs will
>> be ACES since there's no conversion when writing to EXR.
>>
>>  Now my questions:
>>> When I process them as aces, I also need a display LUT so that I see
>>> the right output, right? Is this provided with the OCIO Aces Config?
>>> Have to take a look at that.
>>>
>>
>> Yes.
>>
>>  What do I do with CG content? Do I apply a LUT in Maya, or even to
>>> the render itself? Or do I treat it as usual and just transform the
>>> color into ACES space? To what do I render? ACES or nonACES plate?
>>> Do I treat CG simply as scene referred light?
>>>
>>
>> You'll need to convert your textures from whatever space they're in
>> now to ACES, either by converting the files or setting something on
>> your texture reads, like you'd do to linearize them. I don't know
>> about others, but MODO supports OCIO so you can pick the ACES config
>> and then just make sure your texture inputs have the right colorspace
>> set. And of course view through the ACES sRGB or rec709 LUT so the
>> image gets translated properly for your display. Essentially the same
>> as in Nuke.
>>
>>  How do I export in Nuke exrs in aces? Simply set to linear and
>>> everything is fine, or more magic sauce?
>>>
>>
>> That should be it. One possible hitch -- I think the EXR writer
>> doesn't know that you're in ACES so won't write the metadata about
>> ACES. (Anybody know if that's still the case?) The files are EXRs just
>> fine of course but anyone else relying on that metadata to identify
>> them as ACES won't find it. Maybe someone's got a ModifyMetadata node
>> they could share that puts the right stuff in, to chain in before the
>> Write?
>>
>> Hope this helped!
>>
>>  I am a bit confused, and any (non-technical as possible)
>>> explanation, tip, link, whatever is highly appreciated.
>>>
>>> Thanks in advance,
>>> Igor
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> [1]
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> [2]
>>>
>>
>>
>>
>> Links:
>> ------
>> [1] http://forums.thefoundry.co.uk/
>> [2] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to