> On Jul 6, 2015, at 1:55 PM, Deke Kincaid <[email protected]> wrote:
> 
> Just a note to add to Matt's post.  Do not use the ACES or IIF included with 
> Nuke as it is 3 years old (ACES v0.1.1).  Get the ACES 1.0 OCIO profile off 
> the Academy site (it links to HP's current fork of the OCIO configs on 
> github).
> 
> http://www.oscars.org/science-technology/sci-tech-projects/aces#field-tabbed-content-tab-1
>  
> <http://www.oscars.org/science-technology/sci-tech-projects/aces#field-tabbed-content-tab-1>
> 
> That should be it. One possible hitch -- I think the EXR writer doesn't know 
> that you're in ACES so won't write the metadata about ACES. (Anybody know if 
> that's still the case?)
> 
> Nuke does not support writing the "chromaticities" metadata at the moment and 
> you can't simply use a modifyMetadata to add it as it's not a simple string.  
> Also we do not yet support the ACESClip sidecar file at this moment either.
> 
> --
> Deke Kincaid
> Media & Entertainment OEM Development Manager
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
> Email: [email protected] <mailto:[email protected]>  
> 
> On Mon, Jul 6, 2015 at 1:27 AM, <[email protected] 
> <mailto:[email protected]>> wrote:
> Hey Matt,
> 
> I have to test some of those things and will get back to you. Or hopefully 
> not. :)
> This is just a quick Thank You for your thorough explanation.
> 
> Greets,
> Igor
> 
> 
> 
> Am 05.07.2015 10:05, schrieb Matt Plec:
> On Fri, Jul 3, 2015 at 10:04 PM, <[email protected] 
> <mailto:[email protected]>> wrote:
> 
> Hey guys,
> 
> I am trying to wrap my head around ACES.
> 
> I'm sure you're not the only one. I have heard that before... Here's
> the basic idea:
> 
> First off, for anyone who hasn't thought much about color management
> in general, why does it matter?
> 
> When you work with color in the computer it's just numbers, so we need
> a way to define what color, in some absolute way, [1.0, 0.0, 0.0]
> means.
> 
> What do you need to turn a [1.0, 0.0, 0.0] from Nuke into to see the
> same color projected by a DCI compliant monitor as you see on your
> workstation monitor? Or if you've got an sRGB JPEG and a REDcolor clip
> does the value [1.0, 0.0, 0.0] mean the same color in the scene? (No!)
> A colorspace specification like sRGB, rec709, AdobeRGB, and ACES
> defines that. Which in turn makes it possible to transform color
> values between one space and another.
> 
> There are two key parts to a colorspace: the colorimetry -- the
> primaries & white point that specify the hue/shade intended by a color
> value -- and the transfer function (or encoding), which specifies how
> the increase/decrease of values is encoded -- log, some gamma, etc.
> 
> When you read an image into Nuke you might have noticed that the
> (so-called) colorspace knob only defines the encoding. As a result,
> there's sort of a built-in assumption that you are working in the same
> colorimetry as your input images (and that they are all the same) and
> all you need to specify is the transfer function to make them linear.
> That was true (ish) when everything came from a film scanner and went
> back out to a film printer. (err... well, let's not get into that.)
> And we hack around it with Colorspace nodes.
> 
> Luckily, by the nature of digital capture devices, their colorimetry
> is known (even if only to the manufacturer) so a translation to well
> known spaces can also be defined. Then as a practical matter we just
> need to pick a working space to transform different sources into for
> processing and back out of for display/delivery.
> 
> In the past we knew what the "from" was based on file type, headers,
> etc. (hopefully) but there was no well-defined standard "to" (though
> it's essentially de facto been sRGB/rec709).
> 
> Enter ACES.
> 
> So, from what I understand ACES gives us on hand more gamut and on
> the other hand it is a way to bring footage together from different
> sources more easily.
> That sounds good, right?! Ok, but I never used that kind of
> workflow, and it does not seem to be that trivial.
> 
> I think you'll be surprised. Conceptually it actually isn't really
> much more than what happens now in Nuke.
> 
> By default when you read an image in it goes through a process to
> linearize it. When you write it out it goes through another process to
> log or gamma it. If you're working in ACES that process just involves
> more math to change the colorimetry in addition to the encoding. For
> you as a user it's just more manual because of outdated assumptions
> built into the Read/Write, and there are some gotchas to watch out
> for.
> 
> Since the Read & Write only do a 1D LUT for colorspace, you need to
> use OCIO nodes to do the input and output colorspace transform
> instead. Which means setting the Read/Write colorspace knobs to
> linear. But if you do this and you're converting to/from log with
> OCIOColorSpace or OCIOLogConvert then the Write can't autodetect that
> you're writing log and set the dpx headers correctly, so you need to
> set the transfer knob manually.
> 
> In the Project Settings' OCIO tab, pick the ACES config and set the
> viewer LUTs to use OCIO luts so you get the ACES conversion to
> rec709/sRGB for display on screen.
> 
> Congratulations, you're working in ACES.
> 
> The scenario:
> I've got R3D files which I push through hiero to generate openEXRs.
> Problem I've got is I do not see an option to set the exrs for ACES,
> like in REDCINE where I can specify that in the export settings. Ok,
> comparing those two (redcine aces exr vs hiero exrs) the difference
> is visible, most prominent the reds seem more pushed or saturated in
> a non-aces exr.
> 
> If you've selected ACES for your OCIO config, then your inputs are
> converting to ACES on read and the colorimetry of the output EXRs will
> be ACES since there's no conversion when writing to EXR.
> 
> Now my questions:
> When I process them as aces, I also need a display LUT so that I see
> the right output, right? Is this provided with the OCIO Aces Config?
> Have to take a look at that.
> 
> Yes.
> 
> What do I do with CG content? Do I apply a LUT in Maya, or even to
> the render itself? Or do I treat it as usual and just transform the
> color into ACES space? To what do I render? ACES or nonACES plate?
> Do I treat CG simply as scene referred light?
> 
> You'll need to convert your textures from whatever space they're in
> now to ACES, either by converting the files or setting something on
> your texture reads, like you'd do to linearize them. I don't know
> about others, but MODO supports OCIO so you can pick the ACES config
> and then just make sure your texture inputs have the right colorspace
> set. And of course view through the ACES sRGB or rec709 LUT so the
> image gets translated properly for your display. Essentially the same
> as in Nuke.
> 
> How do I export in Nuke exrs in aces? Simply set to linear and
> everything is fine, or more magic sauce?
> 
> That should be it. One possible hitch -- I think the EXR writer
> doesn't know that you're in ACES so won't write the metadata about
> ACES. (Anybody know if that's still the case?) The files are EXRs just
> fine of course but anyone else relying on that metadata to identify
> them as ACES won't find it. Maybe someone's got a ModifyMetadata node
> they could share that puts the right stuff in, to chain in before the
> Write?
> 
> Hope this helped!
> 
> I am a bit confused, and any (non-technical as possible)
> explanation, tip, link, whatever is highly appreciated.
> 
> Thanks in advance,
> Igor
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