If you copy and paste the script below the example images on that page, you'll also have working a working BlinkScript node with the source loaded up and ready to go.
HP On Tuesday, August 4, 2015, Frank Rueter|OHUfx <[email protected]> wrote: > Blink is self compiling so you just need the BlinkScript node and use the > respective code in it's "Kernel Source" (or load the respective file via > the browser). > > On 5/08/15 4:44 pm, J Bills wrote: > > Finally found a reason to look into Blink - trying to use this from > Nukepedia > > http://www.nukepedia.com/blink/colour/lutinvert/ > > do I have to compile it or something? not clear the steps I should take > to use it. > > Cheers in advance. :) > > -J > > > _______________________________________________ > Nuke-users mailing [email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>, > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- > [image: ohufxLogo 50x50] <http://www.ohufx.com> > > *vfx for storytellers <http://www.ohufx.com> * > > *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | workflow > customisation & consulting <http://ohufx.com/index.php/vfx-customising> * >
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