Thanks! Blinkscript node - got it. Pretty cool! Wasn't able to get the copy/paste from the page working, but probably just some nuke 8 to nuke 9 thing or something. Nice that the code can be embedded like that.
On Tue, Aug 4, 2015 at 10:21 PM, Haarm-Pieter Duiker < [email protected]> wrote: > If you copy and paste the script below the example images on that page, > you'll also have working a working BlinkScript node with the source loaded > up and ready to go. > > HP > > > > > > > On Tuesday, August 4, 2015, Frank Rueter|OHUfx <[email protected]> wrote: > >> Blink is self compiling so you just need the BlinkScript node and use the >> respective code in it's "Kernel Source" (or load the respective file via >> the browser). >> >> On 5/08/15 4:44 pm, J Bills wrote: >> >> Finally found a reason to look into Blink - trying to use this from >> Nukepedia >> >> http://www.nukepedia.com/blink/colour/lutinvert/ >> >> do I have to compile it or something? not clear the steps I should take >> to use it. >> >> Cheers in advance. :) >> >> -J >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> -- >> [image: ohufxLogo 50x50] <http://www.ohufx.com> >> >> *vfx for storytellers <http://www.ohufx.com> * >> >> *vfx compositing <http://ohufx.com/index.php/vfx-compositing> | workflow >> customisation & consulting <http://ohufx.com/index.php/vfx-customising> * >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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