We used to just fake it by either drawing a bright white reflection in Photoshop or use Roto to do it. Then project the texture on the geo and animate the camera projection if needed.
On Tuesday, August 25, 2015, Ron Ganbar <[email protected]> wrote: > You need a reflection element and a refraction element. > Use an environment light with some interesting texture that fits what > should be reflected. Then use a specular shader on the geo. This setup, > when rendered, will give you a reflection and you can use that as the main > look of the glass. > For the refraction you can ask the ScanlineRenderer to output normals, and > you can use those, with an IDistort to distort the background. > You can also use the matte of the geo to color correct the background. > All of this should make a glass look in the end. > > R > > > > Ron Ganbar > email: [email protected] <javascript:_e(%7B%7D,'cvml','[email protected]');> > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > On Tue, Aug 25, 2015 at 3:29 AM, Darren Coombes <[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> Hi, >> >> If I've got an alembic geo, and I need to make it look like a clear glass >> tablet using nukes 3d setup, is this possible? Has anyone had to do this >> before? >> >> *Thanks.* >> >> *Darren Coombes* >> *Check out some of my work...* >> www.vimeo.com/darrencoombes/reel2015 >> >> *Mob: +61 418 631 079 <+61%20418%20631%20079>* >> *Skype: darrencoombesTwitter: @durwood81Instagram: @durwood0781* >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');>, >> http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > -- ----- Deke Kincaid M&E OEM Development Manager The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516
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