Hi Andrew, There is a bug that could be related to this, where some scripts were rendering very slowly on 24-core machines. This has been fixed internally and should be making its way into a release soon. However, 20s sounds a bit more extreme than I would expect to see. Would you be able to send an example script that shows the problem, and full machine specs, so that we can see if it's the same thing?
Also, if you run Nuke with fewer threads, e.g. "Nuke9.0 -m4" for 4 threads, how does the performance compare? Thanks, Lucy On Sat, Sep 12, 2015 at 8:17 PM, Andrew Mumford <[email protected]> wrote: > Having abysmal problems trying to do anything using “standard” built in > motion blur in Nuke. > > I’m talking about the standard motion blur in transform, paint, tracker > etc - basic stuff nothing to do with vectors or other schema. Any use of > motion blur knob above zero triggers multi second, say 20 or more, freezes > eventually slowing to the point where nuke locks up after every button > press in the gui. > > Is anyone else seeing this and does anyone know if there similar bugs > relating to Nuke on multi / multi core PC’s, 24 in my case, and multi > threading breaking / slowing down Nuke. > > Thanks for any feedback / sarcasm / Trumpism’s etc > > --- > Andrew Mumford > > [email protected] > 1 (310) 619 0208 > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Lucy Wilkes Senior Software Engineer The Foundry 5 Golden Square, London, W1F 9HT Tel: +44 (0)20 7479 4350 Web: www.thefoundry.co.uk Email: [email protected] The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027
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